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Realistic Jump Rope [SQUID GAME 3]

Realistic Jump Rope [SQUID GAME 3]

A Roblox experience owned by RLS Studio's.

MinigamesENSquid GameSurvivalMini-games

Realistic Jump Rope [SQUID GAME 3] is a minigame experience created on January 19, 2024. The title has accumulated 13,896,688 lifetime visits and 489,144 favorites. Currently, 125 players are active. The game holds a 74% like percentage. It features gameplay inspired by the Squid Game series, including bridge crossing and quest mechanics.

Description (written by the developer; not a statement by this register)

🎮 | Welcome to Realistic Jump Rope! This game is inspired by the "Squid Game" series. @Netflix (Inspiration) 📜 | Game Rules: ⚖️ | Maintain your balance, survive every challenge, and cross the bridge within 10 minutes. 🤝 | Carry your friend across the bridge and help them reach the other side. 💰 | Complete Quests and Survive rounds to Earn Money. Spend it on tools, crates, outfits, and exclusive items. 🎁 | Like the game & join our Group to unlock FREE rewards! 🛎️ | SHUTDOWN = UPDATE Tags | Squid Game, Squid Game 3, Jump Rope, Hide And Seek, Season 3, Octopus Game, Squid, Ink Game, Sky Squid Game, Round Six, Red Light Green Light, Glass Bridge, Survival, Multiplayer

Last updated by the developer 8 Aug 2026, 21:03 UTC.

99
playing (measured 21 Aug 2026, 20:54 UTC)
14,011,283
lifetime visits
74%
liked (17,524 👍 / 6,178 👎)
497,589
favourites (35.5 per 1k visits)
19 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

99208153.510 August 2026 — 208 players21 August 2026 — 99 players10 August 202621 August 2026
2 measurements spanning 11 days, net -109. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–224 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5499-109
10 Aug 2026, 14:36208first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TRIAL ADMIN [PERMANENT] (SALE)
649 R$
MODERATOR [PERMANENT] (SALE)
499 R$
[Buy from the DC] TRIAL ADMIN (SALE)
499 R$
FRONTMAN OUTFIT [PERMANENT] (SALE)
299 R$
Flying Carpet [PERMANENT]
299 R$
SUPER PUSH [PERMANENT] (SALE)
289 R$
GUARD [PERMANENT] (SALE)
289 R$
THANOS CROSS [PERMANENT] (SALE)
199 R$
PENNYWİSE OUTFIT [PERMANENT] (SALE)
199 R$
KICK [PERMANENT] (SALE)
189 R$
Tung Tung Sahur
149 R$
FRONTMAN GOLD MASK [PERMANENT] (SALE)
149 R$
CUSTOM NUMBER [PERMANENT] (SALE)
99 R$
222 BABY [PERMANENT]
59 R$
Backrooms
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10 Minutes · other1,513,440 · 28.6% win
Wellcome · welcome1,400,260 · 100.0% win
First Win · progression452,728 · 58.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 2026 — 74 % liked21 August 2026 — 74 % liked23 August 2026 — 74 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:2174no change
21 Aug 2026, 20:5474no change
13 Aug 2026, 18:2074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.