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[🏆⚽] Head Soccer Simulator

[🏆⚽] Head Soccer Simulator

A Roblox experience owned by | Hungry Gaming |.

SportsENsoccersimulatorpet collection

[🏆⚽] Head Soccer Simulator is a sports experience created on 2024-01-19. The game has accumulated 20,385,544 lifetime visits and 1,927,463 favorites. It maintains a 98% like percentage. Currently, zero users are playing the experience. The description highlights features such as training, battling goalies, and hatching pets.

Description (written by the developer; not a statement by this register)

Welcome to Head Soccer Simulator ⚽ Updates every Saturday! Most recent update: Added three new worlds and comets! Use code "kickoff" for 2 free comets 🥅☄️ 👟Train to gain strength 💥 Battle fierce goalies 🐶 Hatch pets to train faster 🏆 Become the GOAT Premium players get a +100% Speed Boost Use code 'grandopening' for a reward! If you enjoyed the game, don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow!

Last updated by the developer 16 Jun 2026, 01:27 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
20,385,544
lifetime visits
98%
liked (199,016 👍 / 4,886 👎)
1,926,970
favourites (94.5 per 1k visits)
19 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP Status
439 R$
OP Fight
299 R$
Unlock All Zones
299 R$
+3 Pet Slots
199 R$
Auto Equip Shoes
189 R$
VIP Status
189 R$
Unlimited Pet Storage
129 R$
Starter Pack
99 R$
Triple Eggs
99 R$
Instant Open
79 R$
Auto Rebirth
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,363,638 · 69.0% win
+5 Minutes · other6,068,652 · 20.7% win
+10 Minutes · other4,129,801 · 6.9% win
+15 Minutes · other2,775,160 · 20.7% win
+20 Minutes · other1,921,956 · 6.9% win
Zone 1 Boss Defeated · progression900,718 · 27.6% win
Invited a Friend · social778,719 · 0.00% win
Supported Game · other530,288 · 0.00% win
Zone 2 Boss Defeated · progression334,200 · 0.00% win
Zone 3 Boss Defeated · progression165,143 · 0.00% win
Zone 4 Boss Defeated · progression114,885 · 6.9% win
Zone 5 Boss Defeated · progression73,492 · 0.00% win
Zone 6 Boss Defeated · progression7,518 · 0.00% win
Zone 7 Boss Defeated · progression415 · 0.00% win
Zone 8 Boss Defeated · progression370 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:5398no change
23 Aug 2026, 16:3898no change
13 Aug 2026, 16:3498first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.