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The INTENSE Obby

The INTENSE Obby

A Roblox experience owned by Cly's Productions.

ObbyENparkourdifficulty chartleaderboard

The INTENSE Obby is an obby experience created on 2024-01-20. It has recorded 7,901,236 lifetime visits, 42,460 favorites, and a 42% like percentage. Currently, zero users are playing. The description highlights gameplay mechanics including free skips, races, and a settings menu for customization.

Description (written by the developer; not a statement by this register)

UPDATE: Playtime Leaderboard Added! 👋 Welcome to The INTENSE Obby ! This is an INTESE obby that slowly gets harder, until it becomes an INTENSE challenge! 💸 Free skips every 40 minutes! 🔥 Races every 10 minutes for free skips! ⚡ R to Reset! ⭐️ Use the settings menu to Hide players, change theme, mute music, and more! 👍 Make sure to like the game and join the group! 💎 Premium users have an exclusive name tag and can store infinite free skips! Thank you QANRX for the Help ! TAGS: the jtoh dco difficulty chart obby is hard impossible to escape. can you beat obby tower of hell? wallhop wraparound rage nearly easy, wall hop parkour epic. from cly and clys DCO etoh difficult obby very hard obbies

Last updated by the developer 23 Mar 2026, 16:12 UTC.

0
playing (measured 10 Aug 2026, 18:06 UTC)
7,901,236
lifetime visits
42%
liked (4,724 👍 / 6,424 👎)
42,443
favourites (5.4 per 1k visits)
20 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
699 R$
Easy Mode
299 R$
Fusion Coil
249 R$
Gravity Coil
199 R$
VIP
199 R$
Laser Gun
199 R$
Speed Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played The INTENSE Obby! · progression4,514,640 · 100.0% win
You Beat Gray! · progression3,294,178 · 100.0% win
You Beat Green! · progression2,401,854 · 100.0% win
You Beat Yellow! · progression1,997,173 · 100.0% win
You Beat Orange! · progression1,537,584 · 100.0% win
You Beat Red! · progression1,043,952 · 100.0% win
You Beat Teal! · progression783,317 · 100.0% win
You Beat Purple!417,476 · 100.0% win
You Beat Blue! · progression232,118 · 0.00% win
You Beat R E D! · progression71,343 · 0.00% win
You Beat ??? · progression55,660 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4213 August 2026 — 42 % liked23 August 2026 — 42 % liked2 September 2026 — 42 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:0142no change
23 Aug 2026, 22:0042no change
13 Aug 2026, 21:5342first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.