Frantic Factory [FIXED]
A Roblox experience owned by Foob!.
AdventureENescape roomhorrorstory game
Frantic Factory [FIXED] is an adventure experience created on 2024-01-20. The game has accumulated 637,475 lifetime visits and 8,924 favorites. It maintains a 77% like percentage. Currently, zero users are playing. The description indicates gameplay involves surviving and exploring a factory environment.
Description (written by the developer; not a statement by this register)
--Update 2-- • Perks! • 3 New Endings! 4 New Badges • New Item and new pickups! • More Fan art :) • And more! Join the group for +25 Starting Money! Welcome to Frantic Factory! An Escape-Room like game under the guise of a Story Game! Survive and explore the factory while looking for any source of escape, but remember to do your job... being fired is not a form of escape. Playing with friends is recommended! This game is very difficult/impossible solo. Thumbnail by @fierxdash Developed solely by @Im_Foobis If you want to support my future projects for free, join the group! :) Inspired by games like Baldi's Basics and The Isle
Last updated by the developer 15 Jul 2025, 02:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 05:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 19:17 | 77 | no change |
| 14 Aug 2026, 19:07 | 77 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.