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Frantic Factory [FIXED]

Frantic Factory [FIXED]

A Roblox experience owned by Foob!.

AdventureENescape roomhorrorstory game

Frantic Factory [FIXED] is an adventure experience created on 2024-01-20. The game has accumulated 637,475 lifetime visits and 8,924 favorites. It maintains a 77% like percentage. Currently, zero users are playing. The description indicates gameplay involves surviving and exploring a factory environment.

Description (written by the developer; not a statement by this register)

--Update 2-- • Perks! • 3 New Endings! 4 New Badges • New Item and new pickups! • More Fan art :) • And more! Join the group for +25 Starting Money! Welcome to Frantic Factory! An Escape-Room like game under the guise of a Story Game! Survive and explore the factory while looking for any source of escape, but remember to do your job... being fired is not a form of escape. Playing with friends is recommended! This game is very difficult/impossible solo. Thumbnail by @fierxdash Developed solely by @Im_Foobis If you want to support my future projects for free, join the group! :) Inspired by games like Baldi's Basics and The Isle

Last updated by the developer 15 Jul 2025, 02:03 UTC.

0
playing (measured 11 Aug 2026, 05:21 UTC)
637,475
lifetime visits
77%
liked (1,423 👍 / 427 👎)
8,924
favourites (14.0 per 1k visits)
20 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To The Factory · welcome178,210 · 100.0% win
Valued Customer · other127,941 · 100.0% win
Fooled · other111,741 · 100.0% win
Restricted Explorer · other38,317 · 0.00% win
Pink Slip · other32,790 · 0.00% win
Get Back Here! · other32,191 · 0.00% win
Victory! · progression5,843 · 0.00% win
Deep Below · progression1,132 · 0.00% win
Your did it :) · other858 · 0.00% win
Professional Technician · other538 · 0.00% win
Awesome Adventure Mode · other112 · 0.00% win
Origins · other109 · 0.00% win
Employee Of The Month · other25 · 0.00% win
Forever · other12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:1777no change
14 Aug 2026, 19:0777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.