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Color Dash

Color Dash

A Roblox experience owned by Northsoft Game.

ObbyENcolor matchingpet collectionrace

Color Dash is an obby experience created on 2024-01-20. It has recorded 1,138,850 lifetime visits and 19,572 favorites. The game holds a 77% like percentage. Currently, zero users are playing. The description highlights color-based challenges, pet raising, and bonuses for group or premium members.

Description (written by the developer; not a statement by this register)

👍 New version released: https://www.roblox.com/games/18857222411/Color-Dash 🎨 Dive into the vibrant world of Color Dash! Here's how to snag the victory: 🏁 Dash to the finish – don't tumble 🎯 Claim your color spot before time's up 🏅 Reach the end? Congrats, you've scored a win 🐾 Raise adorable pets – watch them grow 🚀 Ready, set, dash! Your colorful adventure awaits! 💬 /G or /g can chat globally ✨ 10% XP and Coins bonus for Group or Premium members Tag: Image, Image Block, Color, Color Block, Climb, Block, Tower, Fun, Rainbow, ColorfulAdventure, FunRun, RainbowRace, BlockChallenge, ImageQuest

Last updated by the developer 3 Sept 2024, 08:49 UTC.

0
playing (measured 10 Aug 2026, 16:05 UTC)
1,138,850
lifetime visits
77%
liked (1,296 👍 / 393 👎)
19,566
favourites (17.2 per 1k visits)
20 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
2,999 R$
TripleExp
999 R$
TripleGems
999 R$
TripleCoins
999 R$
DoubleExp
399 R$
DoubleGems
399 R$
DoubleCoins
399 R$
Starter Pack
399 R$
Double Jump
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Player · welcome602,668 · 100.0% win
Bronze Player · welcome232,751 · 0.00% win
Silver Player · other17,749 · 0.00% win
Alpha Player · other8,523 · 0.00% win
Gold Player · other3,077 · 0.00% win
Platinum Player · other1,530 · 0.00% win
Diamond Player · other692 · 0.00% win
Master Player · other184 · 0.00% win
King Player · other73 · 0.00% win
Grandmaster Player · progression15 · 0.00% win
Legend Player · other5 · 0.00% win
Mythic Player · other4 · 0.00% win
Ultimate Player · other3 · 0.00% win
Eternal Player · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:3177no change
14 Aug 2026, 14:3077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.