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[☀️] Block World [UPD]

[☀️] Block World [UPD]

A Roblox experience owned by Block World Community.

Sandbox & buildingENsandboxcreative buildingsocial

Description (written by the developer; not a statement by this register)

Welcome to the new building community and world. Spill your creativity and create new things. Inspire yourself and more! Make New Friends and have the best time of your life! (Make sure to join the group for any announcements!) This game was officially released on February 5th, 2020. This game will update some point. DISCLAIMER: The game is still on it's development stage. Gamepasses, teleportation, commands and other things may not work. New things were added to the game and some versions may be older. OWNERS: Liam, Andy 🚫⚠️ RULES: Griefing [Destroying Builds] is prohibited in Block World, as many people work hard and took effort. Bullying will also be prohibited. Be mindful of the usage of space. This map is really small and take careful consideration of it. No space? Build underground! There are no building limits down there. Respect all admins, people, and their orders. Admins shall not abuse their commands. 🚫⚠️ CREDIT: Original Owner Sharp_Tail (WebzyBird) and Minecraft

Last updated by the developer 28 Jul 2026, 04:54 UTC.

0
playing (measured 20 Aug 2026, 14:37 UTC)
234
lifetime visits
100%
liked (5 👍 / 0 👎)
5
favourites (21.4 per 1k visits)
20 January 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

thank you for playing!0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.