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[RAID] Foyer

[RAID] Foyer

A Roblox experience owned by Atlaѕ.

ShooterEN8v8clan warfarecompetitive

Description (written by the developer; not a statement by this register)

Foyer ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 8V8-15V15 Any DC Amount Engraved Heals ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ - No mercs - No exploiting - Have common sense - Constant 350 is a sub - DDOS = Void or depending on the amount whichever side wins may take the win. ( 400+ LEAD ) - No glitching - We have the right to kick anyone we think is suspicious w/o a clip. - AA isn't allowed and will result in an AW for the opposing side. - We have our blacklist if a specified person is on it they're not allowed to come on main or alt. -We do not follow cw xplt listings here Land for the greatest, Domination of EST Clanning

Last updated by the developer 3 Sept 2025, 23:23 UTC.

0
playing (measured 14 Aug 2026, 06:18 UTC)
11,740
lifetime visits
56%
liked (5 👍 / 4 👎)
1
favourites (0.1 per 1k visits)
20 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 06:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Entrance
1,000 R$
AMP
250 R$
Dono
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Talk to wiz! · other42 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.