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FLAGGED [In-Dev]

FLAGGED [In-Dev]

A Roblox experience owned by Voy Studios.

ShooterENCapture the FlagPvPCosmetic Trading

Description (written by the developer; not a statement by this register)

Welcome to the frontline of the Redcliff vs. Korblox war. FLAGGED is a high-stakes, fast-paced Capture the Flag experience where time is your greatest weapon and your most dangerous enemy. ⚔️ Claim Your Legacy (Limited Time) We are currently in Active Development. Players who join and participate during this phase will be granted the "Aethel-Guard" Legacy Skin upon the game's official 1.0 release. This skin will never be available again—don't miss your chance to prove you were here from the beginning. 💎 The Skin Market & Serialized Rarity Style meets strategy. Use Coins earned through battle to unlock exclusive skins in the shop. Every skin is unique: Serial Numbers: Every skin purchase is tracked. Will you own the legendary #1 of a specific set? Lower serial numbers carry massive prestige and rarity. Player Trading: Build your collection with player-to-player trading. Expect frequent updates, balance changes, and new content. Join our communications server.

Last updated by the developer 13 Aug 2026, 11:42 UTC.

0
playing (measured 13 Aug 2026, 16:01 UTC)
667
lifetime visits
100%
liked (15 👍 / 0 👎)
12
favourites (18.0 per 1k visits)
20 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

In-Dev · other112 · 0.00% win
Beta · other0 · 0.00% win
Warrior · other0 · 0.00% win
Scrap Militia · other0 · 0.00% win
Alpha · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.