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Rocket Factory Tycoon

Rocket Factory Tycoon

A Roblox experience owned by Atomic Bomb Studios.

TycoonENtycoonmergespace

Rocket Factory Tycoon is a tycoon experience created on January 21, 2024. The game has accumulated 986,028 lifetime visits and 4,123 favorites. It holds a 69% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Rocket Factory Tycoon ⭐ Updates every Saturday! 🎁 Use code "1klikes" for 1,000 money and 5 minutes of 2x money. Thank you! 🚀 Purchase rockets with cash! 🏐 Collect rocket orbs! 🔥 Launch your rockets! 🔄️ Merge rockets to create better ones! 🎁 1k likes goal reached! Code: 1klikes [OP!] 👍 Next code at: 1,500 likes 💵 Premium & group members receive a 1.2x money multiplier & special chat tag! 🔒 Private servers are FREE!

Last updated by the developer 3 Oct 2024, 02:20 UTC.

0
playing (measured 10 Aug 2026, 22:06 UTC)
986,028
lifetime visits
69%
liked (1,751 👍 / 793 👎)
4,121
favourites (4.2 per 1k visits)
21 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
269 R$
Instant Launch
179 R$
Auto Deposit
179 R$
2x Money
179 R$
2x Oil
134 R$
Lucky Eggs
99 R$
Triple Hatch
99 R$
+2 Pet Equip
99 R$
Auto Collect
89 R$
2x Speed
26 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Rocket Factory Tycoon! · welcome595,586 · 0.00% win
Tier 1 · other594,742 · 0.00% win
Tier 2 · progression308,679 · 0.00% win
Tier 3 · progression237,637 · 0.00% win
Tier 4 · progression171,239 · 0.00% win
Tier 5 · progression81,970 · 0.00% win
Tier 6 · progression61,852 · 0.00% win
Tier 7 · progression43,031 · 0.00% win
Tier 8 · progression23,900 · 0.00% win
Tier 9 · progression7,413 · 0.00% win
Tier 10 · progression2,589 · 0.00% win
Meet a Developer! · other333 · 0.00% win
Tier 15 · progression177 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked3 September 2026 — 69 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:4869no change
14 Aug 2026, 15:4569first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.