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UniVersus [Testing Game]

UniVersus [Testing Game]

A Roblox experience owned by Universus.

Fighting & PvPENcrossoverpvpsuperhero

Description (written by the developer; not a statement by this register)

⚠️ TESTING PHASE: While UniVersus is young and in its testing phase, only testers and staff members are able to join! ⚠️ Controls: 1-5 - Abilities F - Flight Q - Blocking UniVersus combines all your favourite characters into one game. Thrown into a battleground with reality distortions happening every 10 minutes, upgrades and items spawning around the map and a variety of enemies, what is your strategy to becoming the best of the best? DISCLAIMER: UniVersus and the team behind it is not associated with any characters depicted in the game and reserves all rights to the corresponding owner of said depicted character. TAGS: marvel, wanda, mlp, My little pony, Hazbin Hotel, steven universe, scarlet witch, heroes, superhero, pvp

Last updated by the developer 24 Feb 2026, 18:03 UTC.

0
playing (measured 11 Aug 2026, 01:34 UTC)
43,407
lifetime visits
87%
liked (405 👍 / 62 👎)
1,669
favourites (38.5 per 1k visits)
21 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] Tester
200 R$
Mega Donation
100 R$
Medium Donation
50 R$
Small Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.