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Get Richer Every Click +1

Get Richer Every Click +1

A Roblox experience owned by Skudya's Games.

Description (written by the developer; not a statement by this register)

Welcome to Get Richer Every Click Simulator +1! 💪 💰 Click for coins and gather gems! 🥚 Hatch eggs! ♻️ Rebirth to get Clicks Multiplier! 🌌 Rebirth and unlock new worlds! 👑 Climb the leaderboards & become the best! 🤩 Join the group for a FREE AUTO HATCH & AUTO CLICKER! https://www.roblox.com/groups/33753234 ✨ Enjoying the game? Leave a thumbs up! 💎 Don't forget to favorite! 🔔 Follow the game to be the first notified when updates drop! Tags: Colorful, Super, Speed, Fun, Obby, Parkour, Race, Run, Victory, Win, Faster, Platformer, Fly, Click, Sim, Pet

Last updated by the developer 25 Mar 2024, 09:36 UTC.

0
playing (measured 11 Aug 2026, 14:38 UTC)
20,499
lifetime visits
88%
liked (61 👍 / 8 👎)
38
favourites (1.9 per 1k visits)
21 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Swirly Set
149 R$
Hallow Set
149 R$
Gingerset
119 R$
Lucky Pack!
99 R$
Waterblade
80 R$
Candy
80 R$
Icecrusher
80 R$
Ghostblade
80 R$
Frrostbite
80 R$
Darkset
49 R$
Traveler Set
49 R$
Angel Heartset
49 R$
Pot o Gold
39 R$
Chroma Kanabo
29 R$
Swirly Blade
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Get Richer Every Click! · welcome16,312 · 0.00% win
Competitive · other5,330 · 0.00% win
Met to Dev · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.