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🎮NEED MORE PLAYTIME🎮

🎮NEED MORE PLAYTIME🎮

A Roblox experience owned by Nukes Studios.

RoleplayENroleplaystrict parentchores

NEED MORE PLAYTIME🎮 is a roleplay experience created on 2024-01-21. It has accumulated 126,438,588 lifetime visits and 86,401 favorites. Currently, 222 users are playing. The game holds a 74% like percentage. It features endings and strict gameplay elements, inspired by NEED MORE HEAT.

Description (written by the developer; not a statement by this register)

It's an awesome day after school because your favorite game just got a new update! You can't wait to play. But, there's a rule at home.. mom only lets you play after you have done the chores.. If you show mom how good you are at doing things around the house, maybe she'll let you play more!? Don't forget to like the game! 👍 Credits to MaxXD_22 for making "NEED MORE HEAT." This game were heavily inspired by it. Go play his game if you haven't yet! Tags: Endings, Need More, Playtime, Strict

Last updated by the developer 31 Jul 2025, 15:35 UTC.

95
playing (measured 24 Aug 2026, 02:50 UTC)
127,031,663
lifetime visits
74%
liked (14,629 👍 / 5,237 👎)
87,872
favourites (0.7 per 1k visits)
21 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95310202.510 August 2026 — 174 players21 August 2026 — 195 players21 August 2026 — 228 players21 August 2026 — 212 players21 August 2026 — 219 players22 August 2026 — 187 players22 August 2026 — 188 players22 August 2026 — 183 players22 August 2026 — 143 players22 August 2026 — 132 players22 August 2026 — 123 players22 August 2026 — 143 players22 August 2026 — 149 players22 August 2026 — 176 players22 August 2026 — 158 players22 August 2026 — 176 players22 August 2026 — 188 players22 August 2026 — 235 players22 August 2026 — 260 players22 August 2026 — 254 players22 August 2026 — 274 players22 August 2026 — 281 players22 August 2026 — 310 players22 August 2026 — 273 players22 August 2026 — 294 players22 August 2026 — 248 players22 August 2026 — 215 players22 August 2026 — 189 players22 August 2026 — 223 players23 August 2026 — 148 players23 August 2026 — 196 players23 August 2026 — 160 players23 August 2026 — 133 players23 August 2026 — 108 players23 August 2026 — 128 players23 August 2026 — 105 players23 August 2026 — 131 players23 August 2026 — 125 players23 August 2026 — 158 players23 August 2026 — 154 players23 August 2026 — 168 players23 August 2026 — 184 players23 August 2026 — 222 players23 August 2026 — 219 players23 August 2026 — 241 players23 August 2026 — 244 players23 August 2026 — 276 players23 August 2026 — 284 players23 August 2026 — 215 players23 August 2026 — 247 players23 August 2026 — 205 players23 August 2026 — 192 players23 August 2026 — 210 players24 August 2026 — 131 players24 August 2026 — 116 players24 August 2026 — 95 players10 August 202624 August 2026
56 measurements spanning 14 days, net -79. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–342 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 56
Measured (UTC)PlayersChange
24 Aug 2026, 02:5095-21
24 Aug 2026, 01:50116-15
24 Aug 2026, 00:50131-79
23 Aug 2026, 23:50210+18
23 Aug 2026, 22:50192-13
23 Aug 2026, 21:50205-42
23 Aug 2026, 20:50247+32
23 Aug 2026, 19:50215-69
23 Aug 2026, 18:50284+8
23 Aug 2026, 17:50276+32
23 Aug 2026, 16:50244+3
23 Aug 2026, 15:50241+22
23 Aug 2026, 14:50219-3
23 Aug 2026, 13:50222+38
23 Aug 2026, 12:50184+16
23 Aug 2026, 11:50168+14
23 Aug 2026, 10:50154-4
23 Aug 2026, 09:50158+33
23 Aug 2026, 08:50125-6
23 Aug 2026, 07:50131first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Guide
150 R$
+10 Speed
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

careful when crossing · other14,049,440 · 40.0% win
Nuke Ending · progression11,024,339 · 33.1% win
Fight Ending · progression7,712,115 · 27.9% win
Bad Ending · progression7,492,548 · 27.5% win
Good Ending (maybe) · progression2,954,250 · 10.6% win
Flammable + Fireplace Ending · progression2,226,096 · 8.1% win
Coffee? · other1,161,108 · 3.7% win
burn moms bed · other66,973 · 0.20% win
you cut out power · other58,861 · 0.20% win
explosion · other47,077 · 0.20% win
BIG BURGER TOWER · other4,513 · 0.00% win
WATER BUCKET · collection2,226 · 0.00% win
fuel failure · other2,161 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7421 August 2026 — 74 % liked21 August 2026 — 74 % liked21 August 2026 — 74 % liked21 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked22 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked23 August 2026 — 74 % liked24 August 2026 — 74 % liked24 August 2026 — 74 % liked24 August 2026 — 74 % liked21 August 202624 August 2026
55 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 55
Measured (UTC)% likedChange
24 Aug 2026, 02:5074no change
24 Aug 2026, 01:5074no change
24 Aug 2026, 00:5074no change
23 Aug 2026, 23:5074no change
23 Aug 2026, 22:5074no change
23 Aug 2026, 21:5074no change
23 Aug 2026, 20:5074no change
23 Aug 2026, 19:5074no change
23 Aug 2026, 18:5074no change
23 Aug 2026, 17:5074no change
23 Aug 2026, 16:5074no change
23 Aug 2026, 15:5074no change
23 Aug 2026, 14:5074no change
23 Aug 2026, 13:5074no change
23 Aug 2026, 12:5074no change
23 Aug 2026, 11:5074no change
23 Aug 2026, 10:5074no change
23 Aug 2026, 09:5074no change
23 Aug 2026, 08:5074no change
23 Aug 2026, 07:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.