Zombie Sim
A Roblox experience owned by Pixel Productions™.
SimulatorENzombiesimulatoroutfit collection
Zombie Sim is a simulator experience created on 2018-02-02. The game has recorded 840,603 lifetime visits and 17,137 favorites. Currently, zero users are playing. The title holds a 79% like percentage. It falls under the simulator genre within the Roblox platform index.
Description (written by the developer; not a statement by this register)
Yes, another simulator. Play as a zombie and terrorize the town! Eat up all the pesky humans to level up and unlock all of the out fits! (Including Guy Fieri, John Wick, and a bunch of other ridiculous outfits ;)) Badges coming soon when we have the funds! If you enjoyed the game please drop a 👍 and 🌟 Controls ----------- -PC - “E” to open shop - Left Mouse Button to attack - "F" to to unlock camera -Console/Controller - “X” to open shop - Right Trigger to attack - Left Trigger to unlock camera -Mobile - Tap Green Button to open shop - Tap Screen to attack Credits ---------- Scripted by two Losers with the moto, "that's good enough" aka: T0XZ and ScottyMcPiper If you are a youtuber, contact us about codes getting codes for your subs. Ignore: Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator Simulator
Last updated by the developer 3 Jul 2023, 20:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.