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Hyper Shot

Hyper Shot

A Roblox experience owned by Vuga Group.

SportsENhockeycyberpunkteam sports

Description (written by the developer; not a statement by this register)

IT'S TIME TO RULE THE RINK. Strap up your helmet and tighten your skates because this is the cyberpunk evolution of team sports, a fast and furious all-out assault on your senses, where breakaways are met with bone-quaking body checks and the net looks more like a keyhole. Skate faster, stop quicker, line up the ball and let it fly -- this is the ultimate in sci-fi, dystopian sports action. • UNLEASH YOUR SKILL A simple and diverse variety of abilities allow you to master Hyper Shot your own way. • BE WHO YOU WANT TO BE Show off with over 160 different in-game customization options. • BECOME THE BEST See your stats and compare yourself to the best with global leaderboards. ---------- RELEASE DATE: June 2, 2021 DEVELOPER: marbleycake37, Pyrite Team PUBLISHER: Vu ga JOIN VU GA: https://www.roblox.com/groups/33075395

Last updated by the developer 26 Feb 2026, 01:53 UTC.

0
playing (measured 10 Aug 2026, 17:01 UTC)
8,388
lifetime visits
94%
liked (90 👍 / 6 👎)
223
favourites (26.6 per 1k visits)
21 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

9417 August 2026 — 94 % liked16 October 2026 — 94 % liked17 August 202616 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 14:2094no change
17 Aug 2026, 13:1894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.