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Cooperative Ball Merger [NEW]

Cooperative Ball Merger [NEW]

A Roblox experience owned by BonesYT Games Group.

SimulatorENmergingcooperativeprogression

Description (written by the developer; not a statement by this register)

Merge an unlimited amount of colored spheres with everyone and climb up the levels! Upgrade to get better boosts to make progressing easier! The final ball is LEVEL 32... Can you reach it? It will take a while! - Collect tickets that fall from the sky, and use them to buy EVENTS, including dropping hundreds of balls from the sky. - 32 Balls, 6 Maps, 7 Events! - Just know that, there are a few secrets... Upvote and favorite the game if you enjoyed it! It'll help us a ton! (Expect a few bugs, please report bugs or give feedback in the group wall.) Credits to those for some of the music: Monstercat, DM DOKURO, Taku Iwasaki, etc. Version 1.0.0

Last updated by the developer 11 May 2024, 19:33 UTC.

0
playing (measured 13 Aug 2026, 03:04 UTC)
683
lifetime visits
100%
liked (3 👍 / 0 👎)
5
favourites (7.3 per 1k visits)
23 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magnet Coil
158 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Steps · progression133 · 0.00% win
B O O M · other40 · 0.00% win
The BiMagnet · other38 · 0.00% win
Level 16 · progression21 · 0.00% win
ULTIMATION · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.