π BE EVIL TO PROVE DAD WRONG
A Roblox experience owned by Angry Tycoon Studios.
TycoonENdebt simulationmoral choiceinspired by joshua
π BE EVIL TO PROVE DAD WRONG is a tycoon experience created on 2024-01-23. The game has accumulated 2,807,104 lifetime visits and 12,309 favorites. It currently holds a 79% like percentage. Zero users are playing at this time. The description mentions debt repayment themes and group codes.
Description (written by the developer; not a statement by this register)
as you are currently suffering from crippling debt, you decide to pay it off by becoming an infamous evil person to make enough money to prove dad wrong LIKE π AND FAVORITE β TO BRING DAD BACK JOIN GROUP FOR 5% CASH BOOST AND MORE CODES π₯ https://www.roblox.com/groups/33271191 CODES: "Dad" "BestGameEver" VIP SERVERS COST ONLY 20π₯ inspired by joshua
Last updated by the developer 9 Feb 2025, 21:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 06:32 | 79 | no change |
| 24 Aug 2026, 06:32 | 79 | no change |
| 14 Aug 2026, 06:30 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.