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😈 BE EVIL TO PROVE DAD WRONG

😈 BE EVIL TO PROVE DAD WRONG

A Roblox experience owned by Angry Tycoon Studios.

TycoonENdebt simulationmoral choiceinspired by joshua

😈 BE EVIL TO PROVE DAD WRONG is a tycoon experience created on 2024-01-23. The game has accumulated 2,807,104 lifetime visits and 12,309 favorites. It currently holds a 79% like percentage. Zero users are playing at this time. The description mentions debt repayment themes and group codes.

Description (written by the developer; not a statement by this register)

as you are currently suffering from crippling debt, you decide to pay it off by becoming an infamous evil person to make enough money to prove dad wrong LIKE πŸ‘ AND FAVORITE ⭐ TO BRING DAD BACK JOIN GROUP FOR 5% CASH BOOST AND MORE CODES πŸ”₯ https://www.roblox.com/groups/33271191 CODES: "Dad" "BestGameEver" VIP SERVERS COST ONLY 20πŸ”₯ inspired by joshua

Last updated by the developer 9 Feb 2025, 21:38 UTC.

0
playing (measured 10 Aug 2026, 17:32 UTC)
2,807,104
lifetime visits
79%
liked (3,021 πŸ‘ / 787 πŸ‘Ž)
12,297
favourites (4.4 per 1k visits)
23 January 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

SUPER EVIL OFFICE
1,399 R$
EVIL RESTAURANT
999 R$
FLY SWATTER ROOM
899 R$
DAD'S OFFICE (with puppies!)
799 R$
EVIL OP MINE
599 R$
INFINITE STORAGE
399 R$
THE EVIL JUMPER
279 R$
EVIL FLY SWATTER ROOM
249 R$
OP KAREN
199 R$
GRANDPA'S MONEY
199 R$
OP EVIL CRIMINAL
199 R$
OP CAVE MINER
199 R$
OP FLY SWATTER
189 R$
SPRINT
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you joined Β· welcome1,803,390 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 β€” 79 % liked24 August 2026 β€” 79 % liked3 September 2026 β€” 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:3279no change
24 Aug 2026, 06:3279no change
14 Aug 2026, 06:3079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.