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[🎙️] Downtown Chronicles 2 [Open Alpha]

[🎙️] Downtown Chronicles 2 [Open Alpha]

A Roblox experience owned by Bigman Studios.

RoleplayENsequelalphacivil war

Description (written by the developer; not a statement by this register)

The long-awaited sequel to Downtown Chronicles, returning players to Bloxford three years after the end of the brutal Bloxell Civil War. The game is currently in Alpha, meaning the game is not yet functionally complete. Join our servers in the Social Links below to help us work out the bugs! For Roblox Premium subscribers, we offer +20% profit from all jobs in game, as well as +20% luck in games of chance.

Last updated by the developer 19 Nov 2024, 19:06 UTC.

0
playing (measured 12 Aug 2026, 00:16 UTC)
13,417
lifetime visits
82%
liked (45 👍 / 10 👎)
158
favourites (11.8 per 1k visits)
23 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Squatter
880 R$
Local
440 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other1,214 · 0.00% win
Murderer · other70 · 0.00% win
5 TIB · progression59 · 0.00% win
Guardsman · other59 · 0.00% win
Licensed to Carry · other43 · 0.00% win
10 TIB · progression37 · 0.00% win
Homeowner · collection24 · 0.00% win
25 TIB · other21 · 0.00% win
Home Defender · other12 · 0.00% win
Deicide · other10 · 0.00% win
50 TIB · progression6 · 0.00% win
Jackpot · other4 · 0.00% win
Class A · collection4 · 0.00% win
100 TIB · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.