Musket testing
A Roblox experience owned by INTERCONTINENTAL.
OtherENtestingmaintenancepersonal
Description (written by the developer; not a statement by this register)
Hello and welcome to Musket Test, I hope you like the game, just like always for those who have already played it and new for those who haven't yet, so, you are all welcome to our great experience presented by Intercontinental and developed by Vegeta333f as the head developer and Felixsanblan666 as the owner and developer of the experience, and always remember to enjoy the game. -NEWS- Due some personal problems, and game's problems (like not apearing when you search it) we are going to take a small breack, almost I (Felixsanblan666) im really sorry if this just done your day worst or something like that, but remember, this is a temoraty solution to fix some problems, etc. Have a great day and thanks for reading.
Last updated by the developer 10 Jun 2026, 20:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 20 Aug 2026, 11:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.