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peek - run

peek - run

A Roblox experience owned by robloxpeek.

ObbyENobbycompetitiveminigame

Description (written by the developer; not a statement by this register)

competitive roblox events for prizes! 🤑🤑🤑 requires an event host to be able to play (announced via a blue app server) if you randomly find this game then join the communications server on the group to play :D - rush through short and randomly generated obby-oriented rooms - you get faster and faster after every room, so be careful! - last player alive wins the event - join the communications server to know when events are announced robl0xpeek - building vparkuu/x2ware - scripting

Last updated by the developer 2 May 2026, 20:46 UTC.

0
playing (measured 11 Aug 2026, 03:47 UTC)
22,868
lifetime visits
49%
liked (100 👍 / 103 👎)
222
favourites (9.7 per 1k visits)
23 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

fake sword
40 R$
teddy
30 R$
verity
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome14,653 · 0.00% win
Zone 1 · progression3,836 · 0.00% win
Zone 2 · progression2,666 · 0.00% win
Zone 3 · other1,867 · 0.00% win
Zone 4 · progression1,365 · 0.00% win
Zone 5 · other1,040 · 0.00% win
Zone 6 · progression836 · 0.00% win
Zone 7 · progression646 · 0.00% win
Zone 8 · progression571 · 0.00% win
Zone 9 · progression198 · 0.00% win
Zone 10 · other174 · 0.00% win
Zone 11 · progression137 · 0.00% win
Zone 14 · progression119 · 0.00% win
Zone 12 · other111 · 0.00% win
Zone 13 · progression87 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4916 August 2026 — 49 % liked5 September 2026 — 49 % liked15 September 2026 — 49 % liked25 September 2026 — 49 % liked15 October 2026 — 49 % liked16 August 202615 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 09:2049no change
25 Sept 2026, 09:1949no change
15 Sept 2026, 07:4649no change
5 Sept 2026, 07:4549no change
16 Aug 2026, 07:3349first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.