Business Life ๐ผ๐ธ Earn Offline!
A Roblox experience owned by Atlas Arcade.
TycoonENtycoonroleplaycity
Business Life ๐ผ๐ธ Earn Offline! is a tycoon experience created on 2024-01-23. It has accumulated 11,358,247 lifetime visits and 1,170,131 favorites. Currently, 9 users are playing. The game holds a 94% like percentage. It features offline earning mechanics, stock market trading, and city exploration. The experience supports console, gamepad, and mobile platforms.
Description (written by the developer; not a statement by this register)
Welcome to Business Life! ๐ผ๐ธ Print money on demand as you expand your corporation! Stack your company up with more floors to provide boost after boost for your revenue. Roleplay with your friends and explore the immersive city, or drive fast cars and host upscale parties! EARN OFFLINE! Your business will continue to generate cash while you're away! ๐ข Build your business empire! ๐ Trade in the Stock Market! ๐ Drive high-speed cars in the city! ๐ Complete jobs around the city for cash! "Home of the Slopper" ๐ฎ Available on console, gamepads, and mobile! ๐ฑ ๐จ Updates every week, please expect an in-development game! ๐ Join Atlas Arcade and favorite the game for sweet rewards!
Last updated by the developer 13 Jan 2026, 21:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:17 | 9 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Nov 2026, 19:52 | 94 | no change |
| 22 Oct 2026, 19:47 | 94 | no change |
| 12 Oct 2026, 19:37 | 94 | no change |
| 2 Oct 2026, 19:35 | 94 | no change |
| 22 Sept 2026, 19:34 | 94 | no change |
| 12 Sept 2026, 19:33 | 94 | no change |
| 2 Sept 2026, 19:32 | 94 | no change |
| 23 Aug 2026, 19:31 | 94 | no change |
| 13 Aug 2026, 19:30 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโs goodwill.