Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Business Life 💼💸 Earn Offline!

Business Life 💼💸 Earn Offline!

A Roblox experience owned by Atlas Arcade.

TycoonENtycoonroleplaycity

Business Life 💼💸 Earn Offline! is a tycoon experience created on 2024-01-23. It has accumulated 11,358,247 lifetime visits and 1,170,131 favorites. Currently, 9 users are playing. The game holds a 94% like percentage. It features offline earning mechanics, stock market trading, and city exploration. The experience supports console, gamepad, and mobile platforms.

Description (written by the developer; not a statement by this register)

Welcome to Business Life! 💼💸 Print money on demand as you expand your corporation! Stack your company up with more floors to provide boost after boost for your revenue. Roleplay with your friends and explore the immersive city, or drive fast cars and host upscale parties! EARN OFFLINE! Your business will continue to generate cash while you're away! 🏢 Build your business empire! 📈 Trade in the Stock Market! 🚗 Drive high-speed cars in the city! 🍔 Complete jobs around the city for cash! "Home of the Slopper" 🎮 Available on console, gamepads, and mobile! 📱 🚨 Updates every week, please expect an in-development game! 🏆 Join Atlas Arcade and favorite the game for sweet rewards!

Last updated by the developer 13 Jan 2026, 21:00 UTC.

9
playing (measured 10 Aug 2026, 14:17 UTC)
11,358,247
lifetime visits
94%
liked (57,583 👍 / 3,448 👎)
1,170,540
favourites (103.1 per 1k visits)
23 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:179first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supercar Pack
400 R$
Security Powers
400 R$
Manager Powers
400 R$
Gold Workers
300 R$
Government Car Pack
200 R$
Chef Powers
200 R$
Daytrader Powers
200 R$
Light Sword
200 R$
Auto Purchase
100 R$
Balloon
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Business Owner · other5,172,954 · 100.0% win
Cafeteria · other857,533 · 20.9% win
Technology · other297,494 · 4.0% win
Retail · other63,196 · 3.0% win
Arcade · other17,520 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:3194no change
13 Aug 2026, 19:3094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.