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[UPDATE!] Fishing Go!

[UPDATE!] Fishing Go!

A Roblox experience owned by The Gang Stockholm.

SimulatorENaquarium collectionmultiplayer bonuscode rewards

Description (written by the developer; not a statement by this register)

Catch fish, explore various fishing spots, and complete your ultimate dream aquarium in Fishing Go!, the comfy game of fishing. *** [NEW] *** 🌆 World 7 - Neo City is out! 🌆 🌆Explore Neo City and catch new 🦈 Deep Sea and 🤖 Robotic Fishes! 🪝Catch all rarity of all fishes in World 7 for a Special Reward! 🎁 💰 PLAY WITH FRIENDS IN THE SAME SERVER FOR BONUS COINS!!! 💰 ⭐ Unique benefits for Premium Players! ⭐ 🐠 Catch more than 60 different types of fishes! 🌟 Show off your own aquarium to friends and neighbors! 🎣 Collect all kinds of couriers and fishing rods! 💶 Complete quests to earn amazing rewards! 🏝️ Explore and discover secrets hidden in the corners of each area! 🌴 7 refreshing and different zones to fish in! ✨ Use codes to earn free rewards! ✨ FISHINGO FUNFISHING Tags: Fishing, Chill, Collectathon, Collector, Fish, Angling

Last updated by the developer 27 Jul 2026, 06:55 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
35,679
lifetime visits
69%
liked (75 👍 / 34 👎)
218
favourites (6.1 per 1k visits)
24 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Catch! · collection11,252 · 0.00% win
Fun Time at the Beach · other4,032 · 0.00% win
Fish Collector I · collection2,966 · 0.00% win
Novice Fisherman · progression2,374 · 0.00% win
Rod Engineer I · other874 · 0.00% win
One of The Gang · social262 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.