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Self-Photo Booths & Karaoke | K-Culture Streets

Self-Photo Booths & Karaoke | K-Culture Streets

A Roblox experience owned by FaL3C UNIVERSE.

Social & hangoutENK-PopSocial HangoutArcade

Self-Photo Booths & Karaoke | K-Culture Streets is a social-hangout experience created on 2024-01-24. The game currently has 9 players online. It has accumulated 1,955,153 lifetime visits, 72,175 favorites, and a 75% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to 4-Cut K-Photo Booths and K-Culture Street! 📸 It's a favorite place for young people in South Korea! 📷 4CutsLife -- Record your precious moments with your friends in Roblox! 🎤 Karaoke -- Have fun in HYU Karaoke and enjoy AI generated K-POP! 🕹️ King Games -- Enjoy claw machines and arcade games! 🍱 Foods and Desserts -- Sugar Coated Candy 🍡 K-Ice Creams 🍦 Juice 🧃 Waffle 🧇 This game may contain bugs or errors because it's an Early-Access.

Last updated by the developer 10 Feb 2026, 18:06 UTC.

9
playing (measured 10 Aug 2026, 17:20 UTC)
1,955,153
lifetime visits
75%
liked (739 👍 / 245 👎)
72,982
favourites (37.3 per 1k visits)
24 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:207first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Money
249 R$
RED ROAD SUPPORTER
100 R$
Supporter
100 R$
Remote Control
99 R$
Wall Painter
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

4CUTSLIFE VISITOR · welcome659,049 · 100.0% win
RED ROAD VISITOR · other499,962 · 100.0% win
CATCH ME IF YOU CAN · other27,000 · 12.6% win
BLAME ON MY JUICE · other26,645 · 17.8% win
ICE CREAM CHILLIN' · other20,647 · 13.4% win
TEMPTATION OF TANHULU · other7,765 · 4.7% win
IT'S WAFFLE VACATION · other6,285 · 6.3% win
I LIKE BUNGEOPPANG · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:2375no change
24 Aug 2026, 09:4775no change
14 Aug 2026, 09:4675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.