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Zombie Town

Zombie Town

A Roblox experience owned by evacuate corp..

SurvivalENsurvivalmutationshooter

Zombie Town is a survival experience created on January 24, 2024. It has accumulated 1,953,575 lifetime visits and 20,388 favorites. The game holds a 61% like percentage. Currently, zero users are playing. The description indicates gameplay involves infection virus survival and mutation mechanics.

Description (written by the developer; not a statement by this register)

Infection Virus Survival Mutation Zombie Game shutdown = update Press "r" to reload/ reload button Press "h" for certain weapon abilities Join group to give feedback/suggestions: https://www.roblox.com/groups/13301089/evacuate-corp#!/about

Last updated by the developer 8 Aug 2026, 08:23 UTC.

0
playing (measured 10 Aug 2026, 16:36 UTC)
1,953,575
lifetime visits
61%
liked (2,172 👍 / 1,392 👎)
20,388
favourites (10.4 per 1k visits)
24 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

maw of smiles
549 R$
twilight
549 R$
Solemn Lament
549 R$
op railgun
319 R$
mimicry
299 R$
double points
99 R$
hot coca
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played super zombie game! · welcome1,029,170 · 50.0% win
Crystal Boss · progression135,557 · 0.00% win
Zombie King · other97,880 · 0.00% win
10 killstreak · progression94,051 · 100.0% win
good performer · other42,538 · 50.0% win
heirloom pumpkin · collection32,768 · 50.0% win
OG white pumpkin · collection6,350 · 0.00% win
100 killstreak · progression5,251 · 0.00% win
black pumpkin · collection4,676 · 0.00% win
fleshy pumpkin · collection4,674 · 50.0% win
strong performer · other3,174 · 0.00% win
bright pumpkin · collection3,045 · 0.00% win
tranquil pumpkin · other1,002 · 0.00% win
All around helper · other813 · 0.00% win
Smile! · other321 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:4661no change
14 Aug 2026, 09:4561first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.