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BLOCKED!

BLOCKED!

A Roblox experience owned by NeverRise Corporation.

SurvivalENsurvivalobstacle avoidancepixel art

Description (written by the developer; not a statement by this register)

BLOCKED is a standard game where you have to survive random falling blocks that each do different things and escape the rising lava. BLOCKED uses a pixelated art style, something not many games do and I see why. use the /unstuck command if you get trapped under a block but dont die, you lose 50% of your current HP. Version 7.3? idk I didn't count This game has only been updated because my better games are not public yet, don't expect this to be supported forever. All assets except for the music were made by me alone, the shop had help from someone else but its not finished or in the game yet. Textures made using Pixel Studio Sounds made using chiptone by SFBgames original creation date: 5 /15 /2023 (this game was first published on my account instead of my group) This description is definitely too long. I should stop including every single thought as a separate paragraph

Last updated by the developer 9 Aug 2026, 19:47 UTC.

0
playing (measured 17 Aug 2026, 17:48 UTC)
518
lifetime visits
96%
liked (25 👍 / 1 👎)
13
favourites (25.1 per 1k visits)
25 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 17:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Days without incident · progression39 · 0.00% win
Perfect! · progression15 · 0.00% win
really? · secret10 · 0.00% win
Overflow! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.