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Rapid Rumble - Earn Free UGC

Rapid Rumble - Earn Free UGC

A Roblox experience owned by FreshCut Gaming.

MinigamesENminigamesUGC rewardscompetitive

Rapid Rumble - Earn Free UGC is a minigame experience created on 2024-01-25. It has accumulated 5,734,374 lifetime visits and holds 16,519 favorites. The title maintains an 88% like percentage. Currently, zero users are playing. The game allows players to compete in minigames to earn FreshTix for UGC items.

Description (written by the developer; not a statement by this register)

👋Welcome to Rapid Rumble! The best place to Earn Free UGC! Play & Win minigames to become the best and earn FreshTix! Spend your FreshTix to purchase UGC items that you can wear across all Roblox games! 🏃 Compete against other players in minigames! ⏰ Quick! Minigames only last 30 seconds! 🗡️ Battle against players to become the best! 💰 Earn FreshTix, and Earn Rewards! Update 5/03/24 ⚽ 10 New Games! 👋 Taunts 🎵 New Music! 👍 New Goal! 🤍 Made by FreshCut & Turning Tables Games ⚠️PRIVATE SERVERS • No Data Saving • UGC Disabled • Dev-Products Disabled Connect your FreshCut account for 2x FreshTix! Codes - RAPID, RUMBLE, 3MILLION, ROCKET, DODGE Tags: Free UGC, Obby, Minigames

Last updated by the developer 2 Feb 2026, 22:57 UTC.

0
playing (measured 10 Aug 2026, 14:52 UTC)
5,734,374
lifetime visits
88%
liked (17,948 👍 / 2,407 👎)
16,513
favourites (2.9 per 1k visits)
25 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2x Votes
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join the Game · welcome1,320,355 · 0.00% win
First Win · progression720,188 · 0.00% win
10 Wins · progression165,810 · 0.00% win
Purchase your first UGC · other65,700 · 0.00% win
100 Rounds Played · progression64,018 · 0.00% win
50 Wins · progression44,228 · 0.00% win
100 Wins · progression21,943 · 0.00% win
Wipeout Champion · progression11,330 · 0.00% win
500 Rounds Played · progression9,690 · 0.00% win
Flood Escape Champion · progression9,399 · 0.00% win
Beta Player · welcome9,212 · 0.00% win
2500 Tix Earned · other9,102 · 0.00% win
Sword Fight Champion · progression8,891 · 0.00% win
Cube Chaos Champion · other8,450 · 0.00% win
Laser Tag Champion · progression7,686 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:3388no change
14 Aug 2026, 00:3288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.