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🏠 Super Mansion Tycoon

🏠 Super Mansion Tycoon

A Roblox experience owned by Y_ED.

TycoonENmansioncarsauto-save

Super Mansion Tycoon is a tycoon experience created on January 25, 2024. The game has accumulated 1,486,051 lifetime visits and 6,872 favorites. Currently, two users are playing. The title maintains a 90% like percentage. It features mansion building, car driving, and roleplay mechanics with auto-save functionality.

Description (written by the developer; not a statement by this register)

👍 Like the game if you enjoy it! 🏠 Super Mansion Tycoon! 🏠 Build a mansion, drive cool cars, roleplay with friends. 💾 Tycoons Auto Save! You can leave and come back to finish at anytime! 🌟 Premium users earn 20% more money!

Last updated by the developer 8 May 2026, 02:34 UTC.

2
playing (measured 10 Aug 2026, 14:06 UTC)
1,486,051
lifetime visits
90%
liked (2,066 👍 / 232 👎)
6,900
favourites (4.6 per 1k visits)
25 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:061first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Purchase
499 R$
Auto Collect
299 R$
2x Cash
199 R$
VIP
69 R$
2x Jump
20 R$
2x Speed
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome105,698 · 100.0% win
Completed Mansion 2 · progression105,622 · 100.0% win
Starter · welcome1,139 · 0.00% win
1M Networth · progression97 · 0.00% win
5M$ Networth · progression12 · 0.00% win
10M Networth · progression6 · 0.00% win
100K Networth · progression0 · 0.00% win
100M Networth · progression0 · 0.00% win
Rebirth · progression0 · 0.00% win
50M Networth · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:3690no change
24 Aug 2026, 12:2090no change
14 Aug 2026, 12:1990first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.