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🏠 Super Mansion Tycoon

🏠 Super Mansion Tycoon

A Roblox experience owned by Y_ED.

TycoonENmansioncarsauto-save

Super Mansion Tycoon is a tycoon experience created on January 25, 2024. The game has accumulated 1,486,051 lifetime visits and 6,872 favorites. Currently, two users are playing. The title maintains a 90% like percentage. It features mansion building, car driving, and roleplay mechanics with auto-save functionality.

Description (written by the developer; not a statement by this register)

👍 Like the game if you enjoy it! 🏠 Super Mansion Tycoon! 🏠 Build a mansion, drive cool cars, roleplay with friends. 💾 Tycoons Auto Save! You can leave and come back to finish at anytime! 🌟 Premium users earn 20% more money!

Last updated by the developer 8 May 2026, 02:34 UTC.

2
playing (measured 10 Aug 2026, 14:06 UTC)
1,486,051
lifetime visits
90%
liked (2,071 👍 / 237 👎)
6,929
favourites (4.7 per 1k visits)
25 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:061first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Purchase
499 R$
Auto Collect
299 R$
2x Cash
199 R$
VIP
69 R$
2x Jump
20 R$
2x Speed
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome107,392 · 100.0% win
Completed Mansion 2 · progression107,314 · 100.0% win
Starter · welcome1,153 · 0.00% win
1M Networth · progression100 · 0.00% win
5M$ Networth · progression13 · 0.00% win
10M Networth · progression6 · 0.00% win
Rebirth · progression0 · 0.00% win
100K Networth · progression0 · 0.00% win
100M Networth · progression0 · 0.00% win
50M Networth · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked2 November 2026 — 90 % liked14 August 20262 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 15:0290no change
13 Oct 2026, 15:0090no change
3 Oct 2026, 14:5390no change
23 Sept 2026, 14:5390no change
13 Sept 2026, 14:3790no change
3 Sept 2026, 14:3690no change
24 Aug 2026, 12:2090no change
14 Aug 2026, 12:1990first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.