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Block Dash X

Block Dash X

A Roblox experience owned by BlockDash.

SurvivalENsurvivallast-player-standingblock-breaking

Description (written by the developer; not a statement by this register)

⬜・You must survive the attacks coming your way・💨 Use all your skill to survive this chaos and the events that will hinder you in the rounds; Break blocks, dodge spikes, explode tnts and, DASH! 🏆 Be the last player standing and claim victory • Emotes: - Keyboard (1-2-3-4) or Q, Mobile (Emote Button) Get VIP for cool benefits & Premium users get 1.5x coins! ⚠️ New game, updates coming every week! 👥 Join the group for notifications! 🎮 Console Support ALL SONGS USED ARE NOT ORIGINALLY MADE BY THE BLOCK DASH TEAM

Last updated by the developer 7 Aug 2026, 17:50 UTC.

0
playing (measured 11 Aug 2026, 02:01 UTC)
13,628
lifetime visits
74%
liked (52 👍 / 18 👎)
140
favourites (10.3 per 1k visits)
25 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Block Dash X · welcome8,981 · 0.00% win
Winner! · progression570 · 0.00% win
Becoming Crippled · other527 · 0.00% win
Ankle Break · other329 · 0.00% win
Almost There... · other191 · 0.00% win
Double Trouble?! · other166 · 0.00% win
Finest Quality · collection21 · 0.00% win
Getting the hang of it · progression17 · 0.00% win
Dance Of The Runemancer · progression16 · 0.00% win
Break it down, Beat it up! · other15 · 0.00% win
Sunburnt Vacation · progression13 · 0.00% win
Skilled Player · progression8 · 0.00% win
Ferrous Onslaught · progression7 · 0.00% win
Blazing Chasm · progression4 · 0.00% win
Certified Pro · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7416 August 2026 — 74 % liked5 October 2026 — 74 % liked16 August 20265 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 19:5374no change
16 Aug 2026, 19:2074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.