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😡Escape The Evil Pirate Obby!

😡Escape The Evil Pirate Obby!

A Roblox experience owned by Fun Games Creator!.

ObbyENpirateescapeobby

Description (written by the developer; not a statement by this register)

🏴‍☠️In this Escape Obby, you’re trapped on a mysterious island ruled by a vicious pirate captain. Navigate through treacherous terrain, dodge traps, and solve tricky obstacles as you race to escape the pirate’s evil grasp. Can you outsmart the pirate and escape the island before it’s too late?🕙 🥺 Please don't leave a dislike on our game, instead give us feedback by private messaging one of the devs! 🤯The Pirate has gone crazy! Escape from the pirate in this escape obbies! 💰 Stuck? Buy one of the special power-ups to help you get through the obby! ✔ FREE VIP SERVERS! ✨ Premium players gain a chat tag! 👍 Like and favourite the game if you enjoyed it! 🔥Join group for a free in game sword!🔥 https://www.roblox.com/groups/15339474/Fun-Games-Creator#!/about

Last updated by the developer 25 Jul 2025, 20:50 UTC.

0
playing (measured 11 Aug 2026, 08:22 UTC)
325,406
lifetime visits
78%
liked (655 👍 / 181 👎)
9,839
favourites (30.2 per 1k visits)
25 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin commands [50% OFF]
799 R$
*FLY* Magic Carpet [50% OFF]
350 R$
Motorcycle
159 R$
[50% OFF] Jetpack!
130 R$
Grapple Hook!
125 R$
Gravity Coil
79 R$
Speed Coil
79 R$
Radio
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome265,975 · 100.0% win
Played 5 min! · other73,413 · 0.00% win
You Won!. · progression53,038 · 0.00% win
Played 10 min! · other46,538 · 0.00% win
Tutorial Completed! · welcome36,037 · 0.00% win
Played 15 min! · progression21,388 · 0.00% win
Easy Completed! · progression16,324 · 0.00% win
Normal Completed! · progression9,140 · 0.00% win
Medium Completed! · progression5,648 · 0.00% win
Played 30 min! · other4,374 · 0.00% win
Hard Completed! · progression2,346 · 100.0% win
Very Hard Completed! · progression1,336 · 100.0% win
Joined Group! · social693 · 0.00% win
Played 1hour! · progression422 · 0.00% win
Met the Owner · social220 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7815 August 2026 — 78 % liked25 August 2026 — 78 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:4878no change
15 Aug 2026, 00:3278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.