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[UPD] Gun and Armor Testing

[UPD] Gun and Armor Testing

A Roblox experience owned by Noob Head Productions.

ShooterENFPSWeapon TestingTactical

[UPD] Gun and Armor Testing is a shooter experience created on 2024-01-26. It currently has 5,588 players and 37,827,395 lifetime visits. The game holds 69,668 favorites and an 83% like percentage. Players can test over 100 guns and various armor types within the simulation.

Description (written by the developer; not a statement by this register)

Welcome to Gun and Armor Testing! Here you can practice your fps skills, try out different armor, and test the performance of various guns and other weapons. Over 100+ guns to test! KEYBINDS: Left Click: Fire Right Click: Aim R: Reload C: Crouch/Prone X: Stand V: Switch gun mode Shift: Sprint M: Inspect Mag N: Toggle night vision goggles Z: Focus mode T: Aim zoom H: Activate attachment 1 J: Activate attachment 2 [: Turn accuracy distance down ]: Turn accuracy distance up Scroll (while aiming): Change sensitivity Note: As this game is still in development, there may be bugs and glitches. Your feedback is significant in helping us improve the game! Tags: Gun, FPS, ACS, Milsim, Tactical, Breach, Testing, Gun Testing, Armor, Range, Breach, Shooter, Gun Test, Armor Testing, Night Vision, Ragdoll, Mode.

Last updated by the developer 28 Aug 2026, 08:23 UTC.

956
playing (measured 4 Sept 2026, 05:50 UTC)
44,585,464
lifetime visits
84%
liked (27,587 👍 / 5,155 👎)
87,151
favourites (2.0 per 1k visits)
26 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7504,6262,68895610 August 20264 September 2026
320 measurements spanning 25 days, net -3,670. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 169–5,207 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 320
Measured (UTC)PlayersChange
4 Sept 2026, 05:50956+58
4 Sept 2026, 04:50898-76
4 Sept 2026, 03:50974-32
4 Sept 2026, 02:501,006-70
4 Sept 2026, 01:501,076-52
4 Sept 2026, 00:501,128+53
3 Sept 2026, 23:501,075+22
3 Sept 2026, 22:501,053+123
3 Sept 2026, 21:50930+7
3 Sept 2026, 20:50923-56
3 Sept 2026, 19:50979-74
3 Sept 2026, 18:501,053-275
3 Sept 2026, 17:501,328+22
3 Sept 2026, 16:501,306-135
3 Sept 2026, 15:501,441-24
3 Sept 2026, 14:501,465-132
3 Sept 2026, 13:501,597-50
3 Sept 2026, 12:501,647+149
3 Sept 2026, 11:501,498+560
3 Sept 2026, 07:50938first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Car Spawner
499 R$
RPG-7
499 R$
Historic Pack
199 R$
Sci-Fi Pack
149 R$
Golden Gun Pack
119 R$
Meme Pack
119 R$
Nerf Pack
57 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome12,778,352 · 53.4% win
First Kill · other3,837,054 · 91.0% win
First Headshot · progression3,576,844 · 87.1% win
Point Blank · other3,336,611 · 81.3% win
Long Shot · other1,339,330 · 34.1% win
Triple Digits · progression1,037,190 · 25.2% win
Sharpshooter · other877,543 · 24.3% win
Sniper · other723,150 · 18.7% win
Headshot Master · other436,334 · 13.0% win
??? · other236,167 · 3.0% win
Ace · other161,915 · 4.1% win
Veteran · other136,952 · 4.0% win
Elite · other88,774 · 2.2% win
Legendary · other62,235 · 1.5% win
Thousand Souls · other36,964 · 1.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8421 August 20264 September 2026
321 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 321
Measured (UTC)% likedChange
4 Sept 2026, 05:5084no change
4 Sept 2026, 04:5084no change
4 Sept 2026, 03:5084no change
4 Sept 2026, 02:5084no change
4 Sept 2026, 01:5084no change
4 Sept 2026, 00:5084no change
3 Sept 2026, 23:5084no change
3 Sept 2026, 22:5084no change
3 Sept 2026, 21:5084no change
3 Sept 2026, 20:5084no change
3 Sept 2026, 19:5084no change
3 Sept 2026, 18:5084no change
3 Sept 2026, 17:5084no change
3 Sept 2026, 16:5084no change
3 Sept 2026, 15:5084no change
3 Sept 2026, 14:5084no change
3 Sept 2026, 13:5084no change
3 Sept 2026, 12:5084no change
3 Sept 2026, 11:5084no change
3 Sept 2026, 07:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.