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[UPD] Gun and Armor Testing

[UPD] Gun and Armor Testing

A Roblox experience owned by Noob Head Productions.

ShooterENFPSWeapon TestingTactical

[UPD] Gun and Armor Testing (2024) is a shooter game on Roblox, measured at over 51.7 million lifetime visits. It records 1,582 playing now, a like rating of 85%, 97,182 favourites.

Description (written by the developer; not a statement by this register)

Welcome to Gun and Armor Testing! Here you can practice your fps skills, try out different armor, and test the performance of various guns and other weapons. Over 100+ guns to test! KEYBINDS: Left Click: Fire Right Click: Aim R: Reload C: Crouch/Prone X: Stand V: Switch gun mode Shift: Sprint M: Inspect Mag N: Toggle night vision goggles Z: Focus mode T: Aim zoom H: Activate attachment 1 J: Activate attachment 2 [: Turn accuracy distance down ]: Turn accuracy distance up Scroll (while aiming): Change sensitivity Note: As this game is still in development, there may be bugs and glitches. Your feedback is significant in helping us improve the game! Tags: Gun, FPS, ACS, Milsim, Tactical, Breach, Testing, Gun Testing, Armor, Range, Breach, Shooter, Gun Test, Armor Testing, Night Vision, Ragdoll, Mode.

Last updated by the developer 24 Oct 2026, 00:21 UTC.

1,274
playing (measured 26 Oct 2026, 12:50 UTC)
54,336,612
lifetime visits
85%
liked (33,003 👍 / 5,844 👎)
104,381
favourites (1.9 per 1k visits)
26 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5952,0081,301.51,2745 October 202626 October 2026
500 measurements spanning 21 days, net -67. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 383–2,220 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 12:501,274+67
26 Oct 2026, 11:501,207+72
26 Oct 2026, 10:501,135+107
26 Oct 2026, 09:501,028-48
26 Oct 2026, 08:501,076+95
26 Oct 2026, 07:50981+10
26 Oct 2026, 06:50971+113
26 Oct 2026, 05:50858+20
26 Oct 2026, 04:50838+50
26 Oct 2026, 03:50788-62
26 Oct 2026, 02:50850-18
26 Oct 2026, 01:50868+45
26 Oct 2026, 00:50823+113
25 Oct 2026, 23:50710-54
25 Oct 2026, 22:50764-152
25 Oct 2026, 21:50916+12
25 Oct 2026, 20:50904-257
25 Oct 2026, 19:501,161-90
25 Oct 2026, 18:501,251-132
25 Oct 2026, 17:501,383first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Car Spawner
499 R$
RPG-7
499 R$
Historic Pack
199 R$
Sci-Fi Pack
149 R$
Meme Pack
119 R$
Golden Gun Pack
119 R$
Nerf Pack
57 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome13,917,227 · 43.3% win
First Kill · other5,722,347 · 69.9% win
First Headshot · progression5,394,920 · 67.8% win
Point Blank · other5,041,872 · 64.1% win
Long Shot · other2,104,128 · 29.4% win
Triple Digits · progression1,612,408 · 23.4% win
Sharpshooter · other1,449,251 · 23.5% win
Sniper · other1,153,372 · 16.9% win
Headshot Master · other758,114 · 14.1% win
??? · other309,413 · 2.9% win
Ace · other252,606 · 3.4% win
Veteran · other235,365 · 4.5% win
Elite · other136,262 · 1.8% win
Legendary · other94,623 · 1.2% win
Thousand Souls · other65,125 · 1.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.521 August 202626 October 2026
1566 measurements spanning 66 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1566
Measured (UTC)% likedChange
26 Oct 2026, 12:5085no change
26 Oct 2026, 11:5085no change
26 Oct 2026, 10:5085no change
26 Oct 2026, 09:5085no change
26 Oct 2026, 08:5085no change
26 Oct 2026, 07:5085no change
26 Oct 2026, 06:5085no change
26 Oct 2026, 05:5085no change
26 Oct 2026, 04:5085no change
26 Oct 2026, 03:5085no change
26 Oct 2026, 02:5085no change
26 Oct 2026, 01:5085no change
26 Oct 2026, 00:5085no change
25 Oct 2026, 23:5085no change
25 Oct 2026, 22:5085no change
25 Oct 2026, 21:5085no change
25 Oct 2026, 20:5085no change
25 Oct 2026, 19:5085no change
25 Oct 2026, 18:5085no change
25 Oct 2026, 17:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.