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Eyes {OLD}

Eyes {OLD}

A Roblox experience owned by Chroma Studios Productions.

Description (written by the developer; not a statement by this register)

This game is still in its development phase, For the meantime don't forget to favourite the game to show support for its release! Inspirations: Apeirophobia & The Mimic (Credits to those games) Game has no relation or inspiration off of Doors. GAME CANCELLED....

Last updated by the developer 29 Nov 2025, 13:58 UTC.

0
playing (measured 15 Sept 2026, 00:51 UTC)
333
lifetime visits
100%
liked (2 👍 / 0 👎)
13
favourites (39.0 per 1k visits)
26 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 00:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Better Shoes
299 R$
2 Extra Lives
149 R$
Groovy's Flashlight
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome40 · 0.00% win
Completed Floor I · progression24 · 0.00% win
Completed Floor II · progression22 · 0.00% win
Completed Floor III · progression16 · 0.00% win
Completed Floor IV · progression14 · 0.00% win
Completed Floor V · progression12 · 0.00% win
Completed Floor VI · progression0 · 0.00% win
Completed Floor IX · progression0 · 0.00% win
Completed Floor X · progression0 · 0.00% win
Halloween Event · other0 · 0.00% win
Christmas Event · other0 · 0.00% win
Completed Floor VIII · progression0 · 0.00% win
Completed Floor VII · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.