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Blasting Battles [final update]

Blasting Battles [final update]

A Roblox experience owned by Classical style games.

Fighting & PvPENcombatupgradeboss

Description (written by the developer; not a statement by this register)

Hello and welcome to Blasting Battles Immerse yourself in an epic gaming experience where strategic combat meets thrilling challenges. Earn coins by defeating players and NPCs, forge and upgrade powerful weapons, and fortify your defenses with a variety of shields. Enhance your armor to become unstoppable and prepare to face menacing bosses on a journey filled with intense battles and endless possibilities This game is still beta, any support in any way is greatly appreciated The sand boime is still in beta almost done!

Last updated by the developer 21 May 2025, 03:29 UTC.

0
playing (measured 21 Aug 2026, 08:22 UTC)
580
lifetime visits
69%
liked (9 👍 / 4 👎)
5
favourites (8.6 per 1k visits)
26 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 08:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Coins!
75 R$
Beta Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome93 · 0.00% win
Summon the Tornado · other9 · 0.00% win
Defeated SANDSTORM · progression4 · 0.00% win
Noob Island Graduate · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.