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GlaggleMuseum (Beta-Phase)

GlaggleMuseum (Beta-Phase)

A Roblox experience owned by the silly PLXE group.

OtherENsillymuseumbeta

Description (written by the developer; not a statement by this register)

silly

Last updated by the developer 13 Nov 2025, 11:42 UTC.

0
playing (measured 21 Aug 2026, 08:50 UTC)
395
lifetime visits
91%
liked (10 👍 / 1 👎)
14
favourites (35.4 per 1k visits)
26 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 08:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

the silly donation
10 R$
giggler ball pack
4 R$
how are these here?..
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome.png · welcome191 · 0.00% win
Secret Phrase · secret2 · 0.00% win
glob.png · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9110095.521 August 2026 — 100 % liked1 September 2026 — 100 % liked21 September 2026 — 100 % liked11 October 2026 — 91 % liked21 August 202611 October 2026
4 measurements spanning 51 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 20:2391-9
21 Sept 2026, 07:51100no change
1 Sept 2026, 00:33100no change
21 Aug 2026, 18:09100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.