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[🎮UPD] Lobotomy Horror

[🎮UPD] Lobotomy Horror

A Roblox experience owned by sonicofficialgroup.

HorrorENhorrorboss fightretro theme

Lobotomy Horror is a horror experience created on 2024-01-26. It has accumulated 553,274 lifetime visits and holds 846 favorites. The title maintains a 75% like percentage. Currently, zero users are playing. The description highlights a finale update featuring new achievements, a dialog system, and a retro world with a boss fight.

Description (written by the developer; not a statement by this register)

❗This is a new game, if there are bugs, then write the group - https://www.roblox.com/groups/15731979/sonicofficialgroup 😁 Finale Update! 🤣 Removed A TON OF bugs! 😎 NEW! FINAL EVENT! 😁 NEW Achievements! 🤨 NEW! Fight With ??? IS MORE DIFFICULT! (only in the event) 😅 NEW Ending! (only in the event) 🗣️ NEW! A DIALOG SYSTEM! 💬 NEW! RANDOM messages every 5 minutes! (only in the regular game) 🎮 NEW! RETRO WORLD! 😋 NEW NPC! (only in the retro world) 🕹️ NEW RETRO BOSS! 🎵 NEW REMIX MUSIC ON RETRO BOSS! 🖼️ NEW FRAME! 😅 Event for April 1st has been removed! 😅 Past events have been moved to the 3rd floor! 🔑 Collect Keys! 🏃‍♂️ Run Away From The GREEN! ⚔️ Win the Battle with ??? 😂 You Can Speed Run This Game! 😁 Leaderboard! ⭐ More content coming soon! 🔔 Follow for game updates! 🔔 💚 Thanks for playing!

Last updated by the developer 9 Jul 2026, 16:05 UTC.

0
playing (measured 10 Aug 2026, 20:53 UTC)
553,274
lifetime visits
75%
liked (328 👍 / 111 👎)
846
favourites (1.5 per 1k visits)
26 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome254,648 · 0.00% win
Retro! · other57,590 · 0.00% win
Welcome To The Finale! · welcome34,706 · 0.00% win
Fish! · other28,603 · 0.00% win
LOL! · other27,851 · 0.00% win
Welcome To APRIL EVENT LOL · other20,331 · 0.00% win
Egg! · collection16,152 · 0.00% win
Master! · progression8,474 · 0.00% win
Welcome To The Chapter 2! · progression3,727 · 0.00% win
YOU BEAT FINALE! · progression3,326 · 0.00% win
Good Job! · other3,229 · 0.00% win
Cool Retro! · other1,835 · 0.00% win
Egg Master! · collection1,395 · 0.00% win
WHAT? · other1,126 · 0.00% win
Welcome To The Chapter 3! · welcome836 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:2175no change
14 Aug 2026, 20:1975first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.