Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Futuristic Lab Tycoon

Futuristic Lab Tycoon

A Roblox experience owned by Tycoon Republic.

TycoonENtycoonaiautomation

Futuristic Lab Tycoon is a tycoon experience created on 2024-01-26. The game has recorded 1,282,465 lifetime visits and holds 60,209 favorites. Currently, zero users are playing. The title maintains an 80% like percentage. It features gameplay centered on training AI companions and collecting mini variants within a futuristic setting.

Description (written by the developer; not a statement by this register)

Welcome to Futuristic Lab Tycoon! Train your own BIG AI FRIEND (B.A.F)! 🦾 🏠 Unlock new rooms in your tycoon, each room trains a different ability for B.A.F! 🐾 Collect many different mini B.A.Fs that make you stronger! 💎 Mine minerals to buy better mini B.A.Fs! 💾EVERYTHING AUTOSAVES💾 🤑Premium users start with a special mini B.A.F! 👍 If you enjoyed the game don't forget to leave a like to help us grow!

Last updated by the developer 31 Mar 2026, 14:42 UTC.

0
playing (measured 10 Aug 2026, 15:19 UTC)
1,282,465
lifetime visits
80%
liked (4,414 👍 / 1,094 👎)
60,192
favourites (46.9 per 1k visits)
26 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Max Equipped
399 R$
Angel Hoverboard
299 R$
Devil Hoverboard
299 R$
JOKER
249 R$
VIP
149 R$
X2 Damage
139 R$
X2 Coins
129 R$
Auto Collect
99 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing · welcome901,381 · 100.0% win
Claim a Tycoon · other815,039 · 57.1% win
Destroy Your First Mineral · progression134,778 · 57.1% win
Finish a Tycoon · progression15,496 · 57.1% win
Rebirth Once · progression10,774 · 57.1% win
Collect 5 Mini B.A.Fs · collection6,196 · 0.00% win
Destroy 100 Minerals · progression1,779 · 0.00% win
Collect 10 Mini B.A.Fs · collection594 · 0.00% win
Rebirth Five Times · progression243 · 0.00% win
Collect 15 Mini B.A.Fs · collection229 · 0.00% win
Destroy 1000 Minerals · progression133 · 0.00% win
Collect 20 Mini B.A.Fs · collection75 · 0.00% win
Rebirth Ten Times · progression66 · 0.00% win
Rebirth Twenty Five Times · progression22 · 0.00% win
Collect 30 Mini B.A.Fs · collection9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3480no change
14 Aug 2026, 13:3380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.