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Eat Snowball Simulator

Eat Snowball Simulator

A Roblox experience owned by SwiftPlay.

SimulatorENsimulatorsnowauto-farm

Eat Snowball Simulator is a simulator experience created on January 26, 2024. The game has recorded 9,035,749 lifetime visits and 1,063,535 favorites. Currently, zero users are playing. The title holds an 83% like percentage. It falls under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

❄️ Eat snow to get big! ⚡ Find special abilities! 👚 Unlock cool skins! 👑 Consume other snowballs and dominate 👑 ⚠ LEAVING RESETS YOUR SIZE! 🚨 Join the group for AUTO FARM 🚨 https://www.roblox.com/groups/33357250/SwiftPlay 🔔 Follow for game updates 🔔

Last updated by the developer 12 Jan 2026, 14:11 UTC.

0
playing (measured 10 Aug 2026, 17:17 UTC)
9,035,749
lifetime visits
83%
liked (4,817 👍 / 985 👎)
1,063,406
favourites (117.7 per 1k visits)
26 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑 VIP
199 R$
⚖️ 2x Size
99 R$
🏃 2x Speed
89 R$
🐺 Wolf Skin
69 R$
💡 Lightbulb Skin
69 R$
🎅 Santa Skin
69 R$
❄️ 2x Snowflakes
49 R$
😀 Anime Guy
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome4,756,094 · 0.00% win
10,000 Size! · progression3,269,158 · 0.00% win
50,000 Size · progression1,470,548 · 0.00% win
5 Eliminations · other949,020 · 0.00% win
250,000 Size · progression516,493 · 0.00% win
1,000,000 Size · progression105,450 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8313 August 2026 — 83 % liked2 September 2026 — 83 % liked22 September 2026 — 83 % liked12 October 2026 — 83 % liked22 October 2026 — 83 % liked13 August 202622 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:0783no change
12 Oct 2026, 21:0683no change
22 Sept 2026, 21:0583no change
2 Sept 2026, 21:0383no change
13 Aug 2026, 21:0183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.