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[Masteries] Power Mania

[Masteries] Power Mania

A Roblox experience owned by NickScripts.

Fighting & PvPENsuperpowerscombatability-based

Description (written by the developer; not a statement by this register)

🔥Gain Different and Unique Powers by Getting Points! 😎Flex on Friends or Foes With Your Powers! 💪And Become Power Mania's Most Powerful Being! Points are gained from using skills or getting kills 💀 Inspired by Ability Wars and Slap Battles Credits to IRxnixsI for Some Designs and Builds

Last updated by the developer 3 Aug 2026, 03:40 UTC.

0
playing (measured 15 Aug 2026, 19:31 UTC)
3,948
lifetime visits
82%
liked (28 👍 / 6 👎)
44
favourites (11.1 per 1k visits)
26 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 19:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Points
125 R$
Fruit Radar
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Power Mania · welcome1,409 · 0.00% win
Telekinesis · other153 · 0.00% win
Easter Badge · collection78 · 0.00% win
AA Batteries · collection72 · 0.00% win
Pancake · other66 · 0.00% win
Cheese · other49 · 0.00% win
Red Saber · other44 · 0.00% win
Cyber Slayer · other44 · 0.00% win
Quake Fruit · collection38 · 0.00% win
Gravity · other36 · 0.00% win
Sword In The Stone? · other33 · 0.00% win
Did I Scare Ya? · other33 · 0.00% win
Lightning Bolt · other31 · 0.00% win
Power Overload · other28 · 0.00% win
Black Flash · other28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.518 August 2026 — 83 % liked27 October 2026 — 82 % liked18 August 202627 October 2026
2 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 08:0282-1
18 Aug 2026, 03:4983first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.