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Ragdoll Engine

Ragdoll Engine

A Roblox experience owned by The Continuation Project.

Social & hangoutENsocial hangoutragdoll physicsvoice chat

Description (written by the developer; not a statement by this register)

Update: 1 - Stats now save, item data will still stay the same. - Buying items will now take away time played, so use it wisely. 2 - New Linked Sword gamepass for 250 robux. Original Ragdoll Engine by Mr_BeanGuy. A fangame of the original Ragdoll Engine, made for fun. JOIN: https://www.roblox.com/groups/9642354/ Join the group to get a cool nametag including trying out "Stronger Push" for free! Stats save for every server, but items only save for one server (RESETS UPON REJOINING). tags: voice chat, mic up, hangout, ragdoll engine, social experience, free badge, old roblox items, pls donate

Last updated by the developer 29 Jan 2024, 12:32 UTC.

0
playing (measured 13 Aug 2026, 19:23 UTC)
12,887
lifetime visits
33%
liked (6 👍 / 12 👎)
18
favourites (1.4 per 1k visits)
27 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 19:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Playtime Boost
500 R$
The Linked Sword
250 R$
Cloaking Device (PLS DONATE)
150 R$
Customizable Text Sign
50 R$
Boombox
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Ragdoll Engine X! · welcome8,610 · 0.00% win
Joined the group! · social60 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.