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[🎉TITAN] Toilet Battlegrounds

[🎉TITAN] Toilet Battlegrounds

A Roblox experience owned by THE new project..

Fighting & PvPENbattlegroundscharacter collectioncombat

[🎉TITAN] Toilet Battlegrounds is a fighting-pvp Roblox experience created on 2024-01-27. The game currently has 9 players online. It has accumulated 9,628,981 lifetime visits and 13,079 favorites. The title holds an 82% like percentage. The description notes support for PC, Mobile, and Console devices.

Description (written by the developer; not a statement by this register)

Welcome to Toilet Battlegrounds! Play as your favorite character and fight to unlock more! ✨ New code every 1000 likes! ✨ Like & Favorite the game for more codes and updates! 👍 This game is still under development, please report any issues found. 🛠️ Check the game's socials to be updated with new updates. 📯 Devices Supported: PC, Mobile, and Console 💻 Controls are listed in-game! 🔥 Premium players get 10% more coins from kills and objects destroyed! 🔥 - This game was inspired by Kaiju Universe & Kaiju Arisen! -

Last updated by the developer 6 Jul 2026, 23:00 UTC.

9
playing (measured 10 Aug 2026, 17:06 UTC)
9,628,981
lifetime visits
82%
liked (14,597 👍 / 3,291 👎)
13,097
favourites (1.4 per 1k visits)
27 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:065first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rewind Titan
699 R$
Drill Man
599 R$
2x Coins
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,863,133 · 48.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked12 September 2026 — 82 % liked22 September 2026 — 82 % liked2 October 2026 — 82 % liked12 October 2026 — 82 % liked22 October 2026 — 82 % liked1 November 2026 — 82 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:4882no change
22 Oct 2026, 20:4582no change
12 Oct 2026, 20:3882no change
2 Oct 2026, 20:3782no change
22 Sept 2026, 20:3682no change
12 Sept 2026, 20:3582no change
2 Sept 2026, 20:3582no change
23 Aug 2026, 20:3482no change
13 Aug 2026, 20:3382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.