[UPDATE] Candyland Tower (Obby)
A Roblox experience owned by TG Development 오락.
ObbyENcandy themeparkourtower progression
[UPDATE] Candyland Tower (Obby) is an obby experience created on 2024-01-27. The game has accumulated 1,673,459 lifetime visits and 118,406 favorites. Currently, 0 players are active. The title holds a 64% like percentage. The description notes 16 towers and recent updates including Easter Egg Tower and Lemon Meringue Tower.
Description (written by the developer; not a statement by this register)
CandyLand Tower is a new easy Tower Obby game made to relax or entertain players. NOTE: There is a glitch where, sometimes, when you try to teleport to the new Towers, you fall off the map. This will be fixed as fast as possible. shut down = update <3 UPDATE: 3 new Towers: Easter Egg Tower, Wednesday Candy Tower and Lemon Meringue Tower and Gears added! Rainbow Carpet, Fusion Coil and much more! · Finish the Towers for special surprises!... · 16 Towers ~much more coming EVERY NEXT update~ VIP gamepass will have even more benefits in the future! Tags (ignore): obby, tower, tower obby, candy, candyland, sweets, parkour, candyland tower, easy obby, easy, super easy obby, free coil, chocolate tower, choko tower, cake tower, cherry tower, mint sweet tower, red velvet tower, lollipop tower, candy tower, tower of hell, mega easy obby, parkour!
Last updated by the developer 2 Jan 2025, 03:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Aug 2026, 08:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.