Delinquent Online
A Roblox experience owned by IO Studios..
Fighting & PvPENgangcombatfighting
Delinquent Online is a fighting-pvp experience created on 2024-01-28. It has recorded 1,227,552 lifetime visits and 6,686 favorites. The current player count is zero. The title holds a 67% like percentage. The description outlines gang mechanics, combat controls, and device compatibility for PC and mobile platforms.
Description (written by the developer; not a statement by this register)
Make or join a gang and become the strongest. ⇼―――――――――――――――――――――――⇼ Don't expect this combat to be easy, it requires skill to use it, help yourself by getting tips from other players who are experienced❗ ⇼―――――――――――――――――――――――⇼ JOIN COMMUNITY SERVER FOR MORE INFO❗ ⇼―――――――――――――――――――――――⇼ 📱💻 You can play on these devices. (PC, MOBILE) Console Soon❗ ⇼―――――――――――――――――――――――⇼ 🖥️ Controls G - Equip Fists F - Block Q - Dash Q (While Ragdolled) - Recovery Shift - Run Left Click - M1 - Small Punch Right Click - M2 - Heavy punch Execute - B Pick-Up - V ⇼―――――――――――――――――――――――⇼ Auto-Run is recommended for better combat purposes❗ ⇼―――――――――――――――――――――――⇼ ❗⚠️Using exploits, fastflags, or any other forms of cheats will result in an unappealable ban ⚠️❗ ⇼―――――――――――――――――――――――⇼ Game Owners - gio / Rick Head Manager - NA Lead Scripter - NA Head Developer - Twizz Developers - NA Old Owners/Contributors - Cxrpss / ETERNITY / Suoh. ⇼―――――――――――――――――――――――⇼
Last updated by the developer 21 May 2026, 21:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.