Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Get Ran Over

Get Ran Over

A Roblox experience owned by Ryker Games.

SimulatorENragdoll physicsmeme humorcar collision

Description (written by the developer; not a statement by this register)

🎮| JOIN OUR GROUP: https://www.roblox.com/groups/32332262/Ryker-Games#!/about 🧾| DESCRIPTION: Get run Over is a hilarious and thrilling game full of memes and very little road safety, where your goal is simple. Get hit as many times as possible! This game is full of dramatic physics, memes, fast cars, NPCS, and all kinds of silly gameplay. So, bring your mates and dive headfirst into Get Ran Over. Shutdown = Update 🛠 🎉| WHATS NEW: - Brand New Map! 🧭 - New Item Shop 🛒 - Missions 📜 - Cyclists 🚴‍♂️ - NPC's 🧢 - Tools 🛠 - More Physics 🧨 - Ragdoll Noises 🔊 - New Badges 🏅 Thanks for playing, make sure u say g'day to Bazza for me. 💬| TAGS: speeding cars, fast cars, cars, speeding, speed, cross, crossing, cross a road, road, road crossing, hit, collision, hit by a car, get hit, car hit, car crash, car crash physics, ran over, action, traffic, ragdoll, ragdoll physics, physics, crash physics, funny, memes, funny meme, npc, npcs, funny npcs, ragdoll npcs, hit npcs

Last updated by the developer 9 Mar 2026, 08:15 UTC.

0
playing (measured 12 Aug 2026, 07:36 UTC)
213,318
lifetime visits
85%
liked (166 👍 / 29 👎)
471
favourites (2.2 per 1k visits)
28 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Get Ran Over · other127,481 · 100.0% win
Crossed The Road! · other75,533 · 100.0% win
Astronomical Heights · other36,210 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.515 August 2026 — 85 % liked14 September 2026 — 86 % liked3 November 2026 — 85 % liked15 August 20263 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 08:2485-1
14 Sept 2026, 06:0486+1
15 Aug 2026, 03:5285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.