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PLS DONATE BUT FAKE 💸

PLS DONATE BUT FAKE 💸

A Roblox experience owned by Telekinesis Studios.

Social & hangoutENfake currencystand customizationsocial roleplay

PLS DONATE BUT FAKE 💸 is a social-hangout experience created on 2024-01-28. The game records 6,749,069 lifetime visits and 11,796 favorites. It maintains a 95% like percentage. Currently, zero users are playing. The experience allows players to claim stands and simulate donations.

Description (written by the developer; not a statement by this register)

PLS DONATE BUT FAKE 💸 is a game where you can claim stands and make it say anything you want! You can fake donate or make fake r$ by players donating to you through your stand or your donation signs. ✨ New Code: ZENUUX 🔴 Next code at 10,000 likes! ⭐ Please like and favorite the game for more updates! Join our group Telekinesis Studios: https://www.roblox.com/groups/33773435/Telekinesis-Studios Game is inspired by Pls Donate from Quataun Hazem 👍 Please play the original game by Haz3mn if you haven't already

Last updated by the developer 10 Oct 2024, 10:59 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
6,749,069
lifetime visits
95%
liked (19,039 👍 / 918 👎)
11,777
favourites (1.7 per 1k visits)
28 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
999 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,077,229 · 100.0% win
Witness 100K Nuke! · other2,696,899 · 27.6% win
Witness 1M+ Smite! · progression1,811,952 · 0.00% win
My First Donation! · other1,766,556 · 13.8% win
Witness 10M+ Donation Effect · other665,997 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked2 September 2026 — 95 % liked12 September 2026 — 95 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked1 November 2026 — 95 % liked13 August 20261 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 23:2095no change
22 Oct 2026, 23:1995no change
12 Oct 2026, 23:1895no change
12 Sept 2026, 23:1595no change
2 Sept 2026, 23:0895no change
13 Aug 2026, 23:0695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.