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Button Blitz

Button Blitz

A Roblox experience owned by Kingerman Creations.

Social & hangoutENHide and SeekSocial DeductionAlpha

Description (written by the developer; not a statement by this register)

Button Blitz is A "Hide the Button" game but with a twist! Instead of the Button locations being predetermined, a random player in your server will be chosen as hider, to hide the buttons throughout the many maps of Buttonville, making every playthrough different from the last! Afterwards the finders in the server will then have to compete with others, or work together, to find the buttons in the many maps of Buttonville! The game is currently in alpha, expect bugs.

Last updated by the developer 13 Feb 2026, 21:13 UTC.

0
playing (measured 10 Aug 2026, 15:06 UTC)
516
lifetime visits
80%
liked (12 👍 / 3 👎)
9
favourites (17.4 per 1k visits)
28 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Hider Chance
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Badge · welcome309 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

80868321 August 2026 — 86 % liked31 October 2026 — 80 % liked21 August 202631 October 2026
2 measurements spanning 71 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Oct 2026, 08:1580-6
21 Aug 2026, 03:1986first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.