Bigfoot Hunting 🦍
A Roblox experience owned by Astrophe Studios.
HorrorENsurvival horrorBigfootearly access
Description (written by the developer; not a statement by this register)
This game is currently in Early Access, so please let us know via social media about any bugs you may encounter or features/updates you would like to see in the future. You love Bigfoot. You want to see it. You go to Oregon. You have a camera, a gun, and gear. You enter the forest. You look for Bigfoot. You find danger. The forest is bad. It has animals, weather, and terrain. It has hunger, thirst, and fatigue. You have to survive. Bigfoot is worse. Its a hunter that chases you. You see Bigfoot’s clues. They are scary. You see footprints, roars, stench. You face Bigfoot’s fury.Can you hunt Bigfoot, and live? Or will you be Bigfoot’s food? You choose. Good luck, and pray!🦍 Inspired by: Bigfoot! (CyberLight Studios) Join to our Roblox group!: https://www.roblox.com/groups/32786787/Astrophe-Studios Controls: [PC] Crouch- C Flashlight - F Backpack - G Sprint - LShift Interact - E Map - M Shop - N Camera - Tab Follow us on our socials for updates!🦍 Tags: Horror, Adventure
Last updated by the developer 9 May 2024, 12:29 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 11:31 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.