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7 Days in Robloxia

7 Days in Robloxia

A Roblox experience owned by toxc. Development Studios.

HorrorENsurvival horrormysteryearly development

Description (written by the developer; not a statement by this register)

This game is in early development, and gameplay is subject to change. After waking up in your home, you find that everyone in town has disappeared... You are not expected to survive. Shift to sprint. F for flashlight. Inspired by the game Residence Massacre. Purchasing a private server will allow you to play with up to 16 different people! Gun system is a mashup of Untitled Shooter/Redbox's framework I found online; all credit goes to them. Check out the Original Town of Robloxia created by @1dev3! https://www.roblox.com/games/3258908109/Welcome-to-the-Town-of-Robloxia

Last updated by the developer 21 Jul 2026, 04:11 UTC.

0
playing (measured 12 Aug 2026, 08:02 UTC)
10,833
lifetime visits
95%
liked (121 👍 / 7 👎)
177
favourites (16.3 per 1k visits)
28 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

I Survived · progression120 · 0.00% win
Group Therapy · social88 · 0.00% win
Solo Survivor · progression12 · 0.00% win
Clinging To Life · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.517 August 2026 — 94 % liked27 August 2026 — 95 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 09:1695+1
17 Aug 2026, 09:1594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.