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Face To Face [2 Player Obby]

Face To Face [2 Player Obby]

A Roblox experience owned by AM SPEED.

ObbyEN2-player co-opsocial mechanicclimbing

Face To Face [2 Player Obby] is an obby experience created on 2024-01-29. The game has accumulated 6,343,668 lifetime visits and 62,189 favorites. It maintains a 54% like percentage. Currently, zero players are active. The experience requires two participants to navigate obstacle courses while maintaining visual contact.

Description (written by the developer; not a statement by this register)

⚠️ This game is made for 2 players, to get the best experience play with a friend. ⚠️ Climb out of the pit where you both need to look at each other FACE TO FACE. Cuz you and your pair get damaged when you're not looking at each other ⛰️ Current maximum altitude: 300 M Like, Favorite and Follow the game for more updates ❤️ We appreciate your support :) tags: 2 player obby, climbing, adventure, obstacle course, platformer, multiplayer obby

Last updated by the developer 12 Jul 2026, 02:29 UTC.

0
playing (measured 11 Aug 2026, 03:32 UTC)
6,343,668
lifetime visits
54%
liked (2,362 👍 / 2,019 👎)
62,129
favourites (9.8 per 1k visits)
29 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push People
699 R$
x2 Health
399 R$
Infinite Rewind [Never Fall Again]
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing!4,463,859 · 100.0% win
100M · progression62,960 · 0.00% win
200M · progression2,912 · 0.00% win
300M · other1,494 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5413 August 2026 — 54 % liked23 August 2026 — 54 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:3554no change
13 Aug 2026, 23:3454first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.