γ1π²γβ¨ πΈ Princess Fighter Simulator βοΈ
A Roblox experience owned by Why Not Have Fun 2gether.
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Princess Fighter Simulator is a Roblox experience in the simulator genre, created on January 29, 2024. The game has accumulated 5,172,747 lifetime visits and 559,544 favorites. Currently, zero players are active. The title holds an 86 percent like percentage. The description highlights map remakes, HP adjustments, and bug fixes within the Princess Fighter Simulator update.
Description (written by the developer; not a statement by this register)
π° Welcome to Princess Fighter Simulator! βWhat's new in this upd? - πΊοΈ Re-make of map 1 and map 2 (πΈ Snow NorWhite and Cinderella are waiting for you :D) -π Lower HP of the later maps. We will step by step re-make the graphics -πMinor bug fixes βHow to play? - πΈπ»π¬ Talk to princess to get quest -βοΈπ Fight the enemies or find the lost item -πͺπ Get the better weapons -π§ββοΈπΈπ» Turn into princess and fight next map *We have made some new games too. If you want to know more, follow Peace* Tags: Princess, Snow White, Fashion, Weapon, Fighter, Warrior, Witch, Magic, Fairy Tales, Royal, Simulator, Banana, Eggplant, Dungeon, Axe, Wand, Staff, Auto, Pet, Premium Benefits, Dragon, UPD,
Last updated by the developer 17 Jul 2026, 08:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:20 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.