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[NEW] Emergency Simulator: Police Roleplay

[NEW] Emergency Simulator: Police Roleplay

A Roblox experience owned by Emergency Simulator Development Team.

RoleplayENpolice roleplaycity simulationrank progression

[NEW] Emergency Simulator: Police Roleplay is a roleplay experience created on 2024-01-29. The game has accumulated 21,325,609 lifetime visits and 88,450 favorites. It currently holds a 63% like percentage. The experience is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

💥 Please leave a like, 30,000👍 for a HUGE update! 👮 Emergency Simulator Police Roleplay takes place in the City of Detroit which is filled with tons of criminals and rampant crime which must be contained! It is your duty as a Police Officer to work your way through the ranks in the city of crime and fight back to make the streets safe again. Beware that the mafia has been eyeing the port of Detroit to create their new empire, do you have what it takes? 🚔 Climb the ranks of the Police Department and unlock new vehicles and gear. 🌆 Roleplay in an extremely realistic academy and police experience. 👑 Join the FBI and investigate intensive criminal scenes! ⚔️ Raid Detroit of all crime and secure the city today as SWAT. 👍 Enjoy the game? Leave a favorite and like to support us 🏦 Gamepasses: https://www.roblox.com/games/16164592771#!/store Tags: Police Department, Detroit,, Police, Cops Robbers, Rob, Guns, Agent, Lab, Scientist, County Police, Drive, Cars, Police Chase, Guns

Last updated by the developer 9 Dec 2025, 18:47 UTC.

0
playing (measured 10 Aug 2026, 17:04 UTC)
21,325,609
lifetime visits
63%
liked (29,680 👍 / 17,065 👎)
88,437
favourites (4.1 per 1k visits)
29 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Police Helicopter (READ DESC)
850 R$
SWAT Access
700 R$
FBI Access
550 R$
Generate Calls
400 R$
Detective Pass
400 R$
Civilian Gun Package
350 R$
VIP
350 R$
Undercover Vehicles
300 R$
Double XP
200 R$
Bypass Team Limit
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Emergency Simulator! · welcome14,865,778 · 0.00% win
First Arrest · progression775,122 · 0.00% win
25 Arrests · progression3,620 · 0.00% win
Hard Worker · other1,555 · 0.00% win
50 Arrests · progression707 · 0.00% win
Crime Fighter · other220 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6313 August 2026 — 63 % liked23 August 2026 — 63 % liked2 September 2026 — 63 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:4763no change
23 Aug 2026, 16:3263no change
13 Aug 2026, 16:2163first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.