[NEW] Emergency Simulator: Police Roleplay
A Roblox experience owned by Emergency Simulator Development Team.
RoleplayENpolice roleplaycity simulationrank progression
[NEW] Emergency Simulator: Police Roleplay is a roleplay experience created on 2024-01-29. The game has accumulated 21,325,609 lifetime visits and 88,450 favorites. It currently holds a 63% like percentage. The experience is categorized under the roleplay genre.
Description (written by the developer; not a statement by this register)
💥 Please leave a like, 30,000👍 for a HUGE update! 👮 Emergency Simulator Police Roleplay takes place in the City of Detroit which is filled with tons of criminals and rampant crime which must be contained! It is your duty as a Police Officer to work your way through the ranks in the city of crime and fight back to make the streets safe again. Beware that the mafia has been eyeing the port of Detroit to create their new empire, do you have what it takes? 🚔 Climb the ranks of the Police Department and unlock new vehicles and gear. 🌆 Roleplay in an extremely realistic academy and police experience. 👑 Join the FBI and investigate intensive criminal scenes! ⚔️ Raid Detroit of all crime and secure the city today as SWAT. 👍 Enjoy the game? Leave a favorite and like to support us 🏦 Gamepasses: https://www.roblox.com/games/16164592771#!/store Tags: Police Department, Detroit,, Police, Cops Robbers, Rob, Guns, Agent, Lab, Scientist, County Police, Drive, Cars, Police Chase, Guns
Last updated by the developer 9 Dec 2025, 18:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 16:47 | 63 | no change |
| 23 Aug 2026, 16:32 | 63 | no change |
| 13 Aug 2026, 16:21 | 63 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.