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[FREE] climbing gaem

[FREE] climbing gaem

A Roblox experience owned by noriify softworks.

ObbyENmountainclassic stylealtitude

Description (written by the developer; not a statement by this register)

A classic styled altitude obby game about climbing mountains. That's it. Version: v2417 Update Logs: https://devforum.roblox.com/t/2825643

Last updated by the developer 20 Jan 2026, 18:14 UTC.

0
playing (measured 11 Aug 2026, 19:50 UTC)
8,505
lifetime visits
88%
liked (97 👍 / 13 👎)
49
favourites (5.8 per 1k visits)
29 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] GOLDEN SLAP TOOL
329 R$
[OP] SLAP TOOL
139 R$
climbers pass!
99 R$
Verified Tag
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Climbed! · welcome1,741 · 100.0% win
Reached Stage 1 · progression1,175 · 100.0% win
Reached Stage 2 · progression921 · 100.0% win
Reached Stage 3 · progression751 · 100.0% win
Reached Stage 4 · progression604 · 100.0% win
Reached Stage 5 · progression535 · 100.0% win
Reached Stage 6 · progression516 · 100.0% win
Reached Stage 7 · progression489 · 100.0% win
Reached Stage 8 · progression439 · 100.0% win
Beta Tester · other390 · 0.00% win
Reached Stage 9 · progression339 · 100.0% win
Reached Stage 10 · progression309 · 100.0% win
Met the owner! · social308 · 0.00% win
Reached Stage 11 · progression294 · 100.0% win
Reached Stage 12 · progression288 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.517 August 2026 — 89 % liked6 September 2026 — 88 % liked17 August 20266 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 13:0888-1
17 Aug 2026, 13:0589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.