Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Mickey Mouse Clubhouse+!!

Mickey Mouse Clubhouse+!!

A Roblox experience owned by Mickey's Clubhouse Group.

RoleplayENDisney IPPreschoolAdventure

Description (written by the developer; not a statement by this register)

Mickey and his pals welcome audiences back to the clubhouse they know and love for all-new adventures, filled with games, Songs, laughs, and, of course, handg helping. Devoted fans Will also find surprises in store for them, including a new-level Called the laughing loft, minnies very own clubhouse, and An adorable new friend, Little Helper. Mickeys Trusted Teddy bear duffy, might even make a few appearances! Beloved by preschoolers and their families around the world, the series will combine the rich herit age of disneys classic charatcers with state-of-the-art CG animation and will introduce a whole new generation to mickey and the wonders that Await them inside the clubhouse.

Last updated by the developer 23 May 2026, 02:44 UTC.

1
playing (measured 12 Aug 2026, 03:34 UTC)
103,646
lifetime visits
71%
liked (34 👍 / 14 👎)
238
favourites (2.3 per 1k visits)
29 January 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

300 robux gamepass
900 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Mickey's Clubhouse! · welcome0 · 0.00% win
Welcome back to Mickey's Clubhouse · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707371.515 August 2026 — 72 % liked4 September 2026 — 70 % liked14 September 2026 — 71 % liked24 September 2026 — 73 % liked14 October 2026 — 71 % liked7115 August 202614 October 2026
5 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 15:3871-2
24 Sept 2026, 15:3673+2
14 Sept 2026, 12:2271+1
4 Sept 2026, 12:2170-2
15 Aug 2026, 10:4972first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

mickey-mouse-clubhouse.fandom.com4 active editors · 1,147 edits
73 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.